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#pragma once
#include "BlockHandler.h"
#include "../World.h"
class cBlockRedstoneHandler :
public cClearMetaOnDrop<cBlockHandler>
{
public:
cBlockRedstoneHandler(BLOCKTYPE a_BlockType)
: cClearMetaOnDrop<cBlockHandler>(a_BlockType)
{
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return ((a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
}
} ;
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