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#pragma once
#include "BlockHandler.h"
class cBlockIceHandler :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
{
// Only drop self when using silk-touch:
if (ToolHasSilkTouch(a_Tool))
{
return cItem(m_BlockType);
}
else
{
return {};
}
}
virtual void OnBroken(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
Vector3i a_BlockPos,
BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
) const override
{
// If there's a solid block or a liquid underneath, convert to water, rather than air
if (a_BlockPos.y <= 0)
{
return;
}
const auto Below = a_ChunkInterface.GetBlock(a_BlockPos.addedY(-1));
if (cBlockInfo::FullyOccupiesVoxel(Below) || IsBlockLiquid(Below))
{
a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_WATER, 0);
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 5;
}
} ;
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