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#pragma once
#include "BlockHandler.h"
class cBlockGlassHandler :
public cBlockHandler
{
public:
using cBlockHandler::cBlockHandler;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
{
// Only drop self when mined with silk-touch:
if (ToolHasSilkTouch(a_Tool))
{
return cItem(m_BlockType, 1, a_BlockMeta);
}
return {};
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 0;
}
} ;
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