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#include "Globals.h"
#include "Blocks/BlockHandler.h"
void cBlockInfo::sHandlerDeleter::operator () (cBlockHandler * a_Handler)
{
delete a_Handler;
}
cBlockInfo::cBlockInfoArray::cBlockInfoArray()
{
cBlockInfoArray & Info = *this;
for (size_t i = 0; i < Info.size(); ++i)
{
Info[i].m_BlockType = static_cast<BLOCKTYPE>(i);
Info[i].m_Handler.reset(cBlockHandler::CreateBlockHandler(Info[i].m_BlockType));
}
// Emissive blocks
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_LightValue = 9;
Info[E_BLOCK_BEACON ].m_LightValue = 15;
Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
Info[E_BLOCK_END_PORTAL_FRAME ].m_LightValue = 1;
Info[E_BLOCK_END_ROD ].m_LightValue = 14;
Info[E_BLOCK_ENDER_CHEST ].m_LightValue = 7;
Info[E_BLOCK_FIRE ].m_LightValue = 15;
Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
Info[E_BLOCK_LAVA ].m_LightValue = 15;
Info[E_BLOCK_MAGMA ].m_LightValue = 3;
Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_LightValue = 9;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_LightValue = 9;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
Info[E_BLOCK_SEA_LANTERN ].m_LightValue = 15;
Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
Info[E_BLOCK_TORCH ].m_LightValue = 14;
// Spread blocks
Info[E_BLOCK_ACACIA_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ACACIA_FENCE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ACACIA_FENCE_GATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ACTIVATOR_RAIL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ANVIL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BARRIER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BEACON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BED ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BEETROOTS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BIG_FLOWER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BIRCH_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BIRCH_FENCE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BIRCH_FENCE_GATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BROWN_MUSHROOM ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_BREWING_STAND ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CACTUS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CARPET ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CARROTS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CAULDRON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CHORUS_FLOWER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CHORUS_PLANT ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_COBBLESTONE_WALL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_COCOA_POD ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DANDELION ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DARK_OAK_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DARK_OAK_FENCE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DEAD_BUSH ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DETECTOR_RAIL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_DRAGON_EGG ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ENCHANTMENT_TABLE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_END_ROD ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_OAK_FENCE_GATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_FLOWER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_FLOWER_POT ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_HEAD ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
Info[E_BLOCK_HOPPER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_INACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_INVERTED_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_IRON_TRAPDOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_JUNGLE_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_JUNGLE_FENCE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_LADDER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_LEVER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_LILY_PAD ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
Info[E_BLOCK_MELON_STEM ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_MOB_SPAWNER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_NETHER_PORTAL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_NETHER_WART ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_PISTON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_PISTON_EXTENSION ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_POTATOES ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_POWERED_RAIL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_PUMPKIN_STEM ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_RAIL ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_RED_MUSHROOM ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_REDSTONE_WIRE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SAPLING ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SNOW ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SPRUCE_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SPRUCE_FENCE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STAINED_GLASS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STAINED_GLASS_PANE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STANDING_BANNER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STICKY_PISTON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STONE_BUTTON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_STONE_SLAB ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_SUGARCANE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_TALL_GRASS ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_TRAPDOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_TRAPPED_CHEST ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_WALL_BANNER ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_WOODEN_BUTTON ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_OAK_DOOR ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_SpreadLightFalloff = 1;
Info[E_BLOCK_WOODEN_SLAB ].m_SpreadLightFalloff = 1;
// Light in ice and water dissapears faster:
Info[E_BLOCK_ICE ].m_SpreadLightFalloff = 3;
Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
// Light does not pass through these blocks at all:
Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_BRICK_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_COBBLESTONE_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_OAK_WOOD_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_PURPUR_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_PURPUR_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_QUARTZ_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_SANDSTONE_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_STONE_BRICK_STAIRS ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_STONE_SLAB ].m_SpreadLightFalloff = 15;
Info[E_BLOCK_WOODEN_SLAB ].m_SpreadLightFalloff = 15;
// Transparent blocks
Info[E_BLOCK_ACACIA_DOOR ].m_Transparent = true;
Info[E_BLOCK_ACACIA_FENCE ].m_Transparent = true;
Info[E_BLOCK_ACACIA_FENCE_GATE ].m_Transparent = true;
Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_Transparent = true;
Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Transparent = true;
Info[E_BLOCK_AIR ].m_Transparent = true;
Info[E_BLOCK_ANVIL ].m_Transparent = true;
Info[E_BLOCK_BARRIER ].m_Transparent = true;
Info[E_BLOCK_BEACON ].m_Transparent = true;
Info[E_BLOCK_BED ].m_Transparent = true;
Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
Info[E_BLOCK_BIRCH_DOOR ].m_Transparent = true;
Info[E_BLOCK_BIRCH_FENCE ].m_Transparent = true;
Info[E_BLOCK_BIRCH_FENCE_GATE ].m_Transparent = true;
Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_Transparent = true;
Info[E_BLOCK_BLACK_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_Transparent = true;
Info[E_BLOCK_BLUE_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_BREWING_STAND ].m_Transparent = true;
Info[E_BLOCK_BRICK_STAIRS ].m_Transparent = true;
Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
Info[E_BLOCK_BROWN_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_CACTUS ].m_Transparent = true;
Info[E_BLOCK_CAKE ].m_Transparent = true;
Info[E_BLOCK_CARPET ].m_Transparent = true;
Info[E_BLOCK_CARROTS ].m_Transparent = true;
Info[E_BLOCK_CAULDRON ].m_Transparent = true;
Info[E_BLOCK_CHEST ].m_Transparent = true;
Info[E_BLOCK_COBBLESTONE_STAIRS ].m_Transparent = true;
Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
Info[E_BLOCK_COBWEB ].m_Transparent = true;
Info[E_BLOCK_COCOA_POD ].m_Transparent = true;
Info[E_BLOCK_CROPS ].m_Transparent = true;
Info[E_BLOCK_CYAN_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_DANDELION ].m_Transparent = true;
Info[E_BLOCK_DARK_OAK_DOOR ].m_Transparent = true;
Info[E_BLOCK_DARK_OAK_FENCE ].m_Transparent = true;
Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_Transparent = true;
Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_Transparent = true;
Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Transparent = true;
Info[E_BLOCK_DEAD_BUSH ].m_Transparent = true;
Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB ].m_Transparent = true;
Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_Transparent = true;
Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_Transparent = true;
Info[E_BLOCK_DRAGON_EGG ].m_Transparent = true;
Info[E_BLOCK_ENCHANTMENT_TABLE ].m_Transparent = true;
Info[E_BLOCK_END_PORTAL ].m_Transparent = true;
Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true;
Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
Info[E_BLOCK_FARMLAND ].m_Transparent = true;
Info[E_BLOCK_FENCE ].m_Transparent = true;
Info[E_BLOCK_FIRE ].m_Transparent = true;
Info[E_BLOCK_FLOWER ].m_Transparent = true;
Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
Info[E_BLOCK_GLASS ].m_Transparent = true;
Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
Info[E_BLOCK_GLOWSTONE ].m_Transparent = true;
Info[E_BLOCK_GRAY_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_HEAD ].m_Transparent = true;
Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
Info[E_BLOCK_HOPPER ].m_Transparent = true;
Info[E_BLOCK_ICE ].m_Transparent = true;
Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Transparent = true;
Info[E_BLOCK_IRON_BARS ].m_Transparent = true;
Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
Info[E_BLOCK_IRON_TRAPDOOR ].m_Transparent = true;
Info[E_BLOCK_JACK_O_LANTERN ].m_Transparent = true;
Info[E_BLOCK_JUNGLE_DOOR ].m_Transparent = true;
Info[E_BLOCK_JUNGLE_FENCE ].m_Transparent = true;
Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_Transparent = true;
Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_Transparent = true;
Info[E_BLOCK_LADDER ].m_Transparent = true;
Info[E_BLOCK_LAVA ].m_Transparent = true;
Info[E_BLOCK_LEAVES ].m_Transparent = true;
Info[E_BLOCK_LEVER ].m_Transparent = true;
Info[E_BLOCK_LIGHT_BLUE_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_LIGHT_GRAY_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
Info[E_BLOCK_LILY_PAD ].m_Transparent = true;
Info[E_BLOCK_LIME_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_LIT_FURNACE ].m_Transparent = true;
Info[E_BLOCK_MAGENTA_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
Info[E_BLOCK_MOB_SPAWNER ].m_Transparent = true;
Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_Transparent = true;
Info[E_BLOCK_NETHER_PORTAL ].m_Transparent = true;
Info[E_BLOCK_NETHER_WART ].m_Transparent = true;
Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
Info[E_BLOCK_OAK_DOOR ].m_Transparent = true;
Info[E_BLOCK_OAK_FENCE_GATE ].m_Transparent = true;
Info[E_BLOCK_OAK_WOOD_STAIRS ].m_Transparent = true;
Info[E_BLOCK_ORANGE_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_PINK_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_PISTON ].m_Transparent = true;
Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Transparent = true;
Info[E_BLOCK_POTATOES ].m_Transparent = true;
Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
Info[E_BLOCK_PURPLE_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_Transparent = true;
Info[E_BLOCK_PURPUR_SLAB ].m_Transparent = true;
Info[E_BLOCK_PURPUR_STAIRS ].m_Transparent = true;
Info[E_BLOCK_QUARTZ_STAIRS ].m_Transparent = true;
Info[E_BLOCK_RAIL ].m_Transparent = true;
Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_Transparent = true;
Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_Transparent = true;
Info[E_BLOCK_RED_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_Transparent = true;
Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_Transparent = true;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_Transparent = true;
Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_Transparent = true;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_Transparent = true;
Info[E_BLOCK_REDSTONE_WIRE ].m_Transparent = true;
Info[E_BLOCK_SANDSTONE_STAIRS ].m_Transparent = true;
Info[E_BLOCK_SAPLING ].m_Transparent = true;
Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
Info[E_BLOCK_SNOW ].m_Transparent = true;
Info[E_BLOCK_SPRUCE_DOOR ].m_Transparent = true;
Info[E_BLOCK_SPRUCE_FENCE ].m_Transparent = true;
Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_Transparent = true;
Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_Transparent = true;
Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
Info[E_BLOCK_STANDING_BANNER ].m_Transparent = true;
Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
Info[E_BLOCK_STICKY_PISTON ].m_Transparent = true;
Info[E_BLOCK_STONE_BRICK_STAIRS ].m_Transparent = true;
Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_Transparent = true;
Info[E_BLOCK_SUGARCANE ].m_Transparent = true;
Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
Info[E_BLOCK_TORCH ].m_Transparent = true;
Info[E_BLOCK_TRAPDOOR ].m_Transparent = true;
Info[E_BLOCK_TRAPPED_CHEST ].m_Transparent = true;
Info[E_BLOCK_TRIPWIRE ].m_Transparent = true;
Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true;
Info[E_BLOCK_VINES ].m_Transparent = true;
Info[E_BLOCK_WALL_BANNER ].m_Transparent = true;
Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
Info[E_BLOCK_WATER ].m_Transparent = true;
Info[E_BLOCK_WHITE_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_Transparent = true;
Info[E_BLOCK_WOODEN_SLAB ].m_Transparent = true;
Info[E_BLOCK_YELLOW_SHULKER_BOX ].m_Transparent = true;
// Skylight dispersant blocks:
Info[E_BLOCK_COBWEB ].m_IsSkylightDispersant = true;
Info[E_BLOCK_LEAVES ].m_IsSkylightDispersant = true;
// One hit break blocks:
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
Info[E_BLOCK_BEETROOTS ].m_OneHitDig = true;
Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
Info[E_BLOCK_CROPS ].m_OneHitDig = true;
Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
Info[E_BLOCK_DEAD_BUSH ].m_OneHitDig = true;
Info[E_BLOCK_END_ROD ].m_OneHitDig = true;
Info[E_BLOCK_FIRE ].m_OneHitDig = true;
Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
Info[E_BLOCK_LILY_PAD ].m_OneHitDig = true;
Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
Info[E_BLOCK_NETHER_WART ].m_OneHitDig = true;
Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_OneHitDig = true;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_OneHitDig = true;
Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
Info[E_BLOCK_REEDS ].m_OneHitDig = true;
Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
Info[E_BLOCK_SLIME_BLOCK ].m_OneHitDig = true;
Info[E_BLOCK_TNT ].m_OneHitDig = true;
Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
Info[E_BLOCK_TORCH ].m_OneHitDig = true;
Info[E_BLOCK_TRIPWIRE_HOOK ].m_OneHitDig = true;
Info[E_BLOCK_TRIPWIRE ].m_OneHitDig = true;
// Blocks that break when pushed by piston:
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
Info[E_BLOCK_AIR ].m_PistonBreakable = true;
Info[E_BLOCK_BED ].m_PistonBreakable = true;
Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
Info[E_BLOCK_BLACK_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_BLUE_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
Info[E_BLOCK_BROWN_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_CACTUS ].m_PistonBreakable = true;
Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
Info[E_BLOCK_CARROTS ].m_PistonBreakable = true;
Info[E_BLOCK_CHORUS_FLOWER ].m_PistonBreakable = true;
Info[E_BLOCK_CHORUS_PLANT ].m_PistonBreakable = true;
Info[E_BLOCK_COCOA_POD ].m_PistonBreakable = true;
Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
Info[E_BLOCK_CYAN_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
Info[E_BLOCK_DRAGON_EGG ].m_PistonBreakable = true;
Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
Info[E_BLOCK_FLOWER_POT ].m_PistonBreakable = true;
Info[E_BLOCK_GRAY_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_GREEN_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
Info[E_BLOCK_IRON_TRAPDOOR ].m_PistonBreakable = true;
Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
Info[E_BLOCK_LIGHT_BLUE_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_LIGHT_GRAY_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
Info[E_BLOCK_LILY_PAD ].m_PistonBreakable = true;
Info[E_BLOCK_LIME_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
Info[E_BLOCK_MAGENTA_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_MELON ].m_PistonBreakable = true;
Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
Info[E_BLOCK_NETHER_WART ].m_PistonBreakable = true;
Info[E_BLOCK_ORANGE_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_PINK_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_POTATOES ].m_PistonBreakable = true;
Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
Info[E_BLOCK_PURPLE_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_PistonBreakable = true;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_PistonBreakable = true;
Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
Info[E_BLOCK_RED_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
Info[E_BLOCK_SAPLING ].m_PistonBreakable = true;
Info[E_BLOCK_SIGN_POST ].m_PistonBreakable = true;
Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_PistonBreakable = true;
Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
Info[E_BLOCK_TRAPDOOR ].m_PistonBreakable = true;
Info[E_BLOCK_TRIPWIRE ].m_PistonBreakable = true;
Info[E_BLOCK_TRIPWIRE_HOOK ].m_PistonBreakable = true;
Info[E_BLOCK_VINES ].m_PistonBreakable = true;
Info[E_BLOCK_WALLSIGN ].m_PistonBreakable = true;
Info[E_BLOCK_WATER ].m_PistonBreakable = true;
Info[E_BLOCK_WHITE_SHULKER_BOX ].m_PistonBreakable = true;
Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
Info[E_BLOCK_OAK_DOOR ].m_PistonBreakable = true;
Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_PistonBreakable = true;
Info[E_BLOCK_YELLOW_SHULKER_BOX ].m_PistonBreakable = true;
/* Blocks that block rain or snow's passage:
* All solid blocks are also rain blockers, and they are set automatically
* at the end of this function.
*/
Info[E_BLOCK_SIGN_POST ].m_IsRainBlocker = true;
Info[E_BLOCK_WALLSIGN ].m_IsRainBlocker = true;
Info[E_BLOCK_WALL_BANNER ].m_IsRainBlocker = true;
Info[E_BLOCK_STANDING_BANNER ].m_IsRainBlocker = true;
// Nonsolid blocks:
Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
Info[E_BLOCK_AIR ].m_IsSolid = false;
Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
Info[E_BLOCK_CARROTS ].m_IsSolid = false;
Info[E_BLOCK_CHORUS_FLOWER ].m_IsSolid = false;
Info[E_BLOCK_CHORUS_PLANT ].m_IsSolid = false;
Info[E_BLOCK_COBWEB ].m_IsSolid = false;
Info[E_BLOCK_CROPS ].m_IsSolid = false;
Info[E_BLOCK_DANDELION ].m_IsSolid = false;
Info[E_BLOCK_DEAD_BUSH ].m_IsSolid = false;
Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
Info[E_BLOCK_END_GATEWAY ].m_IsSolid = false;
Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
Info[E_BLOCK_END_ROD ].m_IsSolid = false;
Info[E_BLOCK_FIRE ].m_IsSolid = false;
Info[E_BLOCK_FLOWER ].m_IsSolid = false;
Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
Info[E_BLOCK_LAVA ].m_IsSolid = false;
Info[E_BLOCK_LEVER ].m_IsSolid = false;
Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
Info[E_BLOCK_POTATOES ].m_IsSolid = false;
Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
Info[E_BLOCK_RAIL ].m_IsSolid = false;
Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
Info[E_BLOCK_REEDS ].m_IsSolid = false;
Info[E_BLOCK_SAPLING ].m_IsSolid = false;
Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
Info[E_BLOCK_SNOW ].m_IsSolid = false;
Info[E_BLOCK_STANDING_BANNER ].m_IsSolid = false;
Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_IsSolid = false;
Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
Info[E_BLOCK_TORCH ].m_IsSolid = false;
Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
Info[E_BLOCK_VINES ].m_IsSolid = false;
Info[E_BLOCK_WALL_BANNER ].m_IsSolid = false;
Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
Info[E_BLOCK_WATER ].m_IsSolid = false;
Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_IsSolid = false;
// Blocks, which a spectator is allowed to interact with
Info[E_BLOCK_BEACON ].m_UseableBySpectator = true;
Info[E_BLOCK_BREWING_STAND ].m_UseableBySpectator = true;
Info[E_BLOCK_CHEST ].m_UseableBySpectator = true;
Info[E_BLOCK_DISPENSER ].m_UseableBySpectator = true;
Info[E_BLOCK_DROPPER ].m_UseableBySpectator = true;
Info[E_BLOCK_HOPPER ].m_UseableBySpectator = true;
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
Info[E_BLOCK_BARRIER ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BONE_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_CHAIN_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_END_BRICKS ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_FROSTED_ICE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_MAGMA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_MOB_SPAWNER ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_NETHER_WART_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_OBSERVER ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PRISMARINE_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PURPUR_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PURPUR_PILLAR ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_RED_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_RED_SANDSTONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_REPEATING_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_STRUCTURE_BLOCK ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
// Blocks that can be terraformed
Info[E_BLOCK_COAL_ORE ].m_CanBeTerraformed = true;
Info[E_BLOCK_COBBLESTONE ].m_CanBeTerraformed = true;
Info[E_BLOCK_DIAMOND_ORE ].m_CanBeTerraformed = true;
Info[E_BLOCK_DIRT ].m_CanBeTerraformed = true;
Info[E_BLOCK_GOLD_ORE ].m_CanBeTerraformed = true;
Info[E_BLOCK_GRASS ].m_CanBeTerraformed = true;
Info[E_BLOCK_GRAVEL ].m_CanBeTerraformed = true;
Info[E_BLOCK_HARDENED_CLAY ].m_CanBeTerraformed = true;
Info[E_BLOCK_IRON_ORE ].m_CanBeTerraformed = true;
Info[E_BLOCK_MYCELIUM ].m_CanBeTerraformed = true;
Info[E_BLOCK_NETHERRACK ].m_CanBeTerraformed = true;
Info[E_BLOCK_REDSTONE_ORE ].m_CanBeTerraformed = true;
Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_CanBeTerraformed = true;
Info[E_BLOCK_SAND ].m_CanBeTerraformed = true;
Info[E_BLOCK_SANDSTONE ].m_CanBeTerraformed = true;
Info[E_BLOCK_SOULSAND ].m_CanBeTerraformed = true;
Info[E_BLOCK_STAINED_CLAY ].m_CanBeTerraformed = true;
Info[E_BLOCK_STONE ].m_CanBeTerraformed = true;
// Block heights:
Info[E_BLOCK_BED ].m_BlockHeight = 0.5625; // 9 pixels
Info[E_BLOCK_CAKE ].m_BlockHeight = 0.5; // 8 pixels
Info[E_BLOCK_ENCHANTMENT_TABLE ].m_BlockHeight = 0.75; // 12 pixels
Info[E_BLOCK_PURPUR_SLAB ].m_BlockHeight = 0.5;
Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_BlockHeight = 0.5;
Info[E_BLOCK_STONE_SLAB ].m_BlockHeight = 0.5;
Info[E_BLOCK_WOODEN_SLAB ].m_BlockHeight = 0.5;
Info[E_BLOCK_SNOW ].m_BlockHeight = 0.125; // one layer is 1 / 8 (2 pixels) tall
Info[E_BLOCK_ACACIA_FENCE ].m_BlockHeight = 1.5;
Info[E_BLOCK_ACACIA_FENCE_GATE ].m_BlockHeight = 1.5;
Info[E_BLOCK_BIRCH_FENCE ].m_BlockHeight = 1.5;
Info[E_BLOCK_BIRCH_FENCE_GATE ].m_BlockHeight = 1.5;
Info[E_BLOCK_DARK_OAK_FENCE ].m_BlockHeight = 1.5;
Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_BlockHeight = 1.5;
Info[E_BLOCK_FENCE ].m_BlockHeight = 1.5;
Info[E_BLOCK_OAK_FENCE_GATE ].m_BlockHeight = 1.5;
Info[E_BLOCK_JUNGLE_FENCE ].m_BlockHeight = 1.5;
Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_BlockHeight = 1.5;
Info[E_BLOCK_SPRUCE_FENCE ].m_BlockHeight = 1.5;
Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_BlockHeight = 1.5;
// Block hardness:
Info[E_BLOCK_AIR ].m_Hardness = 0.0f;
Info[E_BLOCK_STONE ].m_Hardness = 1.5f;
Info[E_BLOCK_GRASS ].m_Hardness = 0.6f;
Info[E_BLOCK_DIRT ].m_Hardness = 0.5f;
Info[E_BLOCK_COBBLESTONE ].m_Hardness = 2.0f;
Info[E_BLOCK_PLANKS ].m_Hardness = 2.0f;
Info[E_BLOCK_SAPLING ].m_Hardness = 0.0f;
Info[E_BLOCK_BEDROCK ].m_Hardness = -1.0f;
Info[E_BLOCK_WATER ].m_Hardness = 100.0f;
Info[E_BLOCK_STATIONARY_WATER ].m_Hardness = 100.0f;
Info[E_BLOCK_LAVA ].m_Hardness = 100.0f;
Info[E_BLOCK_STATIONARY_LAVA ].m_Hardness = 100.0f;
Info[E_BLOCK_SAND ].m_Hardness = 0.5f;
Info[E_BLOCK_GRAVEL ].m_Hardness = 0.6f;
Info[E_BLOCK_GOLD_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_IRON_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_COAL_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_LOG ].m_Hardness = 2.0f;
Info[E_BLOCK_LEAVES ].m_Hardness = 0.2f;
Info[E_BLOCK_SPONGE ].m_Hardness = 0.6f;
Info[E_BLOCK_GLASS ].m_Hardness = 0.3f;
Info[E_BLOCK_LAPIS_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_LAPIS_BLOCK ].m_Hardness = 3.0f;
Info[E_BLOCK_DISPENSER ].m_Hardness = 3.5f;
Info[E_BLOCK_SANDSTONE ].m_Hardness = 0.8f;
Info[E_BLOCK_NOTE_BLOCK ].m_Hardness = 0.8f;
Info[E_BLOCK_BED ].m_Hardness = 0.2f;
Info[E_BLOCK_POWERED_RAIL ].m_Hardness = 0.7f;
Info[E_BLOCK_DETECTOR_RAIL ].m_Hardness = 0.7f;
Info[E_BLOCK_STICKY_PISTON ].m_Hardness = 0.5f;
Info[E_BLOCK_COBWEB ].m_Hardness = 4.0f;
Info[E_BLOCK_TALL_GRASS ].m_Hardness = 0.0f;
Info[E_BLOCK_DEAD_BUSH ].m_Hardness = 0.0f;
Info[E_BLOCK_PISTON ].m_Hardness = 0.5f;
Info[E_BLOCK_PISTON_EXTENSION ].m_Hardness = 0.5f;
Info[E_BLOCK_WOOL ].m_Hardness = 0.8f;
Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Hardness = -1.0f;
Info[E_BLOCK_DANDELION ].m_Hardness = 0.0f;
Info[E_BLOCK_FLOWER ].m_Hardness = 0.0f;
Info[E_BLOCK_BROWN_MUSHROOM ].m_Hardness = 0.0f;
Info[E_BLOCK_RED_MUSHROOM ].m_Hardness = 0.0f;
Info[E_BLOCK_GOLD_BLOCK ].m_Hardness = 3.0f;
Info[E_BLOCK_IRON_BLOCK ].m_Hardness = 5.0f;
Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_STONE_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_BRICK ].m_Hardness = 2.0f;
Info[E_BLOCK_TNT ].m_Hardness = 0.0f;
Info[E_BLOCK_BOOKCASE ].m_Hardness = 1.5f;
Info[E_BLOCK_MOSSY_COBBLESTONE ].m_Hardness = 2.0f;
Info[E_BLOCK_OBSIDIAN ].m_Hardness = 50.0f;
Info[E_BLOCK_TORCH ].m_Hardness = 0.0f;
Info[E_BLOCK_FIRE ].m_Hardness = 0.0f;
Info[E_BLOCK_MOB_SPAWNER ].m_Hardness = 5.0f;
Info[E_BLOCK_OAK_WOOD_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_CHEST ].m_Hardness = 2.5f;
Info[E_BLOCK_REDSTONE_WIRE ].m_Hardness = 0.0f;
Info[E_BLOCK_DIAMOND_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_DIAMOND_BLOCK ].m_Hardness = 5.0f;
Info[E_BLOCK_CRAFTING_TABLE ].m_Hardness = 2.5f;
Info[E_BLOCK_CROPS ].m_Hardness = 0.0f;
Info[E_BLOCK_FARMLAND ].m_Hardness = 0.6f;
Info[E_BLOCK_FURNACE ].m_Hardness = 3.5f;
Info[E_BLOCK_LIT_FURNACE ].m_Hardness = 3.5f;
Info[E_BLOCK_SIGN_POST ].m_Hardness = 1.0f;
Info[E_BLOCK_OAK_DOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_LADDER ].m_Hardness = 0.4f;
Info[E_BLOCK_RAIL ].m_Hardness = 0.7f;
Info[E_BLOCK_COBBLESTONE_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_WALLSIGN ].m_Hardness = 1.0f;
Info[E_BLOCK_LEVER ].m_Hardness = 0.5f;
Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_Hardness = 0.5f;
Info[E_BLOCK_IRON_DOOR ].m_Hardness = 5.0f;
Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_Hardness = 0.5f;
Info[E_BLOCK_REDSTONE_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_Hardness = 0.625f;
Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_Hardness = 0.0f;
Info[E_BLOCK_REDSTONE_TORCH_ON ].m_Hardness = 0.0f;
Info[E_BLOCK_STONE_BUTTON ].m_Hardness = 0.5f;
Info[E_BLOCK_SNOW ].m_Hardness = 0.1f;
Info[E_BLOCK_ICE ].m_Hardness = 0.5f;
Info[E_BLOCK_SNOW_BLOCK ].m_Hardness = 0.2f;
Info[E_BLOCK_CACTUS ].m_Hardness = 0.4f;
Info[E_BLOCK_CLAY ].m_Hardness = 0.6f;
Info[E_BLOCK_SUGARCANE ].m_Hardness = 0.0f;
Info[E_BLOCK_JUKEBOX ].m_Hardness = 2.0f;
Info[E_BLOCK_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_PUMPKIN ].m_Hardness = 1.0f;
Info[E_BLOCK_NETHERRACK ].m_Hardness = 0.4f;
Info[E_BLOCK_SOULSAND ].m_Hardness = 0.5f;
Info[E_BLOCK_GLOWSTONE ].m_Hardness = 0.3f;
Info[E_BLOCK_NETHER_PORTAL ].m_Hardness = -1.0f;
Info[E_BLOCK_JACK_O_LANTERN ].m_Hardness = 1.0f;
Info[E_BLOCK_CAKE ].m_Hardness = 0.5f;
Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_Hardness = 0.0f;
Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_Hardness = 0.0f;
Info[E_BLOCK_STAINED_GLASS ].m_Hardness = 0.3f;
Info[E_BLOCK_TRAPDOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_SILVERFISH_EGG ].m_Hardness = 0.75f;
Info[E_BLOCK_STONE_BRICKS ].m_Hardness = 1.5f;
Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_Hardness = 0.2f;
Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_Hardness = 0.2f;
Info[E_BLOCK_IRON_BARS ].m_Hardness = 5.0f;
Info[E_BLOCK_GLASS_PANE ].m_Hardness = 0.3f;
Info[E_BLOCK_MELON ].m_Hardness = 1.0f;
Info[E_BLOCK_PUMPKIN_STEM ].m_Hardness = 0.0f;
Info[E_BLOCK_MELON_STEM ].m_Hardness = 0.0f;
Info[E_BLOCK_VINES ].m_Hardness = 0.2f;
Info[E_BLOCK_OAK_FENCE_GATE ].m_Hardness = 2.0f;
Info[E_BLOCK_BRICK_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_STONE_BRICK_STAIRS ].m_Hardness = 1.5f;
Info[E_BLOCK_MYCELIUM ].m_Hardness = 0.6f;
Info[E_BLOCK_LILY_PAD ].m_Hardness = 0.0f;
Info[E_BLOCK_NETHER_BRICK ].m_Hardness = 2.0f;
Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_NETHER_WART ].m_Hardness = 0.0f;
Info[E_BLOCK_ENCHANTMENT_TABLE ].m_Hardness = 5.0f;
Info[E_BLOCK_BREWING_STAND ].m_Hardness = 0.5f;
Info[E_BLOCK_CAULDRON ].m_Hardness = 2.0f;
Info[E_BLOCK_END_PORTAL ].m_Hardness = -1.0f;
Info[E_BLOCK_END_PORTAL_FRAME ].m_Hardness = -1.0f;
Info[E_BLOCK_END_STONE ].m_Hardness = 3.0f;
Info[E_BLOCK_DRAGON_EGG ].m_Hardness = 3.0f;
Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_Hardness = 0.3f;
Info[E_BLOCK_REDSTONE_LAMP_ON ].m_Hardness = 0.3f;
Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_WOODEN_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_COCOA_POD ].m_Hardness = 0.2f;
Info[E_BLOCK_SANDSTONE_STAIRS ].m_Hardness = 0.8f;
Info[E_BLOCK_EMERALD_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_ENDER_CHEST ].m_Hardness = 22.5f;
Info[E_BLOCK_TRIPWIRE_HOOK ].m_Hardness = 0.0f;
Info[E_BLOCK_TRIPWIRE ].m_Hardness = 0.0f;
Info[E_BLOCK_EMERALD_BLOCK ].m_Hardness = 5.0f;
Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_COMMAND_BLOCK ].m_Hardness = -1.0f;
Info[E_BLOCK_BEACON ].m_Hardness = 3.0f;
Info[E_BLOCK_COBBLESTONE_WALL ].m_Hardness = 2.0f;
Info[E_BLOCK_FLOWER_POT ].m_Hardness = 0.0f;
Info[E_BLOCK_CARROTS ].m_Hardness = 0.0f;
Info[E_BLOCK_POTATOES ].m_Hardness = 0.0f;
Info[E_BLOCK_WOODEN_BUTTON ].m_Hardness = 0.5f;
Info[E_BLOCK_HEAD ].m_Hardness = 1.0f;
Info[E_BLOCK_ANVIL ].m_Hardness = 5.0f;
Info[E_BLOCK_TRAPPED_CHEST ].m_Hardness = 2.5f;
Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Hardness = 0.5f;
Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Hardness = 0.5f;
Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Hardness = 0.0f;
Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Hardness = 0.0f;
Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Hardness = 0.2f;
Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_Hardness = 5.0f;
Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_Hardness = 3.0f;
Info[E_BLOCK_HOPPER ].m_Hardness = 3.0f;
Info[E_BLOCK_QUARTZ_BLOCK ].m_Hardness = 0.8f;
Info[E_BLOCK_QUARTZ_STAIRS ].m_Hardness = 0.8f;
Info[E_BLOCK_ACTIVATOR_RAIL ].m_Hardness = 0.7f;
Info[E_BLOCK_DROPPER ].m_Hardness = 3.5f;
Info[E_BLOCK_STAINED_CLAY ].m_Hardness = 1.25f;
Info[E_BLOCK_STAINED_GLASS_PANE ].m_Hardness = 0.3f;
Info[E_BLOCK_NEW_LEAVES ].m_Hardness = 0.2f;
Info[E_BLOCK_NEW_LOG ].m_Hardness = 2.0f;
Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_Hardness = 2.0f;
Info[E_BLOCK_SLIME_BLOCK ].m_Hardness = 0.0f;
Info[E_BLOCK_BARRIER ].m_Hardness = -1.0f;
Info[E_BLOCK_IRON_TRAPDOOR ].m_Hardness = 5.0f;
Info[E_BLOCK_PRISMARINE_BLOCK ].m_Hardness = 1.5f;
Info[E_BLOCK_SEA_LANTERN ].m_Hardness = 0.3f;
Info[E_BLOCK_HAY_BALE ].m_Hardness = 0.5f;
Info[E_BLOCK_CARPET ].m_Hardness = 0.1f;
Info[E_BLOCK_HARDENED_CLAY ].m_Hardness = 1.25f;
Info[E_BLOCK_BLOCK_OF_COAL ].m_Hardness = 5.0f;
Info[E_BLOCK_PACKED_ICE ].m_Hardness = 0.5f;
Info[E_BLOCK_BIG_FLOWER ].m_Hardness = 0.0f;
Info[E_BLOCK_STANDING_BANNER ].m_Hardness = 1.0f;
Info[E_BLOCK_WALL_BANNER ].m_Hardness = 1.0f;
Info[E_BLOCK_INVERTED_DAYLIGHT_SENSOR ].m_Hardness = 0.2f;
Info[E_BLOCK_RED_SANDSTONE ].m_Hardness = 0.8f;
Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_Hardness = 0.8f;
Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_Hardness = 2.0f;
Info[E_BLOCK_BIRCH_FENCE_GATE ].m_Hardness = 2.0f;
Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_Hardness = 2.0f;
Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_Hardness = 2.0f;
Info[E_BLOCK_ACACIA_FENCE_GATE ].m_Hardness = 2.0f;
Info[E_BLOCK_SPRUCE_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_BIRCH_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_JUNGLE_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_DARK_OAK_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_ACACIA_FENCE ].m_Hardness = 2.0f;
Info[E_BLOCK_SPRUCE_DOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_BIRCH_DOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_JUNGLE_DOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_ACACIA_DOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_DARK_OAK_DOOR ].m_Hardness = 3.0f;
Info[E_BLOCK_END_ROD ].m_Hardness = 0.0f;
Info[E_BLOCK_CHORUS_PLANT ].m_Hardness = 0.4f;
Info[E_BLOCK_CHORUS_FLOWER ].m_Hardness = 0.4f;
Info[E_BLOCK_PURPUR_BLOCK ].m_Hardness = 1.5f;
Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_PURPUR_PILLAR ].m_Hardness = 1.5f;
Info[E_BLOCK_PURPUR_SLAB ].m_Hardness = 2.0f;
Info[E_BLOCK_PURPUR_STAIRS ].m_Hardness = 1.5f;
Info[E_BLOCK_END_BRICKS ].m_Hardness = 0.8f;
Info[E_BLOCK_BEETROOTS ].m_Hardness = 0.0f;
Info[E_BLOCK_GRASS_PATH ].m_Hardness = 0.6f;
Info[E_BLOCK_END_GATEWAY ].m_Hardness = -1.0f;
Info[E_BLOCK_REPEATING_COMMAND_BLOCK ].m_Hardness = -1.0f;
Info[E_BLOCK_CHAIN_COMMAND_BLOCK ].m_Hardness = -1.0f;
Info[E_BLOCK_FROSTED_ICE ].m_Hardness = 0.5f;
Info[E_BLOCK_MAGMA ].m_Hardness = 0.5f;
Info[E_BLOCK_NETHER_WART_BLOCK ].m_Hardness = 1.0f;
Info[E_BLOCK_RED_NETHER_BRICK ].m_Hardness = 2.0f;
Info[E_BLOCK_BONE_BLOCK ].m_Hardness = 2.0f;
Info[E_BLOCK_END_BRICKS ].m_Hardness = 0.8f;
Info[E_BLOCK_STRUCTURE_VOID ].m_Hardness = 0.0f;
Info[E_BLOCK_OBSERVER ].m_Hardness = 3.5f;
Info[E_BLOCK_WHITE_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_ORANGE_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_MAGENTA_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_LIGHT_BLUE_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_YELLOW_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_LIME_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_PINK_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_GRAY_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_LIGHT_GRAY_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_CYAN_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_PURPLE_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_BLUE_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_BROWN_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_GREEN_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_RED_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_BLACK_SHULKER_BOX ].m_Hardness = 0.2f;
Info[E_BLOCK_STRUCTURE_BLOCK ].m_Hardness = -1.0f;
for (size_t i = 0; i < Info.size(); ++i)
{
Info[i].m_IsRainBlocker |= Info[i].m_IsSolid;
}
}
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