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#pragma once
#include "BlockEntity.h"
#include "RedstonePoweredEntity.h"
namespace Json
{
class Value;
}
enum ENUM_NOTE_INSTRUMENTS
{
E_INST_HARP_PIANO = 0,
E_INST_DOUBLE_BASS = 1,
E_INST_SNARE_DRUM = 2,
E_INST_CLICKS = 3,
E_INST_BASS_DRUM = 4
};
// tolua_begin
class cNoteEntity :
public cBlockEntity
// tolua_end
, public cRedstonePoweredEntity
// tolua_begin
{
typedef cBlockEntity super;
public:
// tolua_end
BLOCKENTITY_PROTODEF(cNoteEntity)
/// Creates a new note entity. a_World may be nullptr
cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cNoteEntity() {}
// tolua_begin
char GetPitch(void);
void SetPitch(char a_Pitch);
void IncrementPitch(void);
void MakeSound(void);
// tolua_end
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override {}
virtual void SetRedstonePower(bool a_Value)
{
if (a_Value)
{
MakeSound();
}
}
private:
char m_Pitch;
} ; // tolua_export
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