#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobSpawnerEntity.h"
#include "../World.h"
#include "json/json.h"
cMobSpawnerEntity::cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
: super(E_BLOCK_MOB_SPAWNER, a_BlockX, a_BlockY, a_BlockZ, a_World)
, m_EntityName("Pig")
, m_SpawnDelay(20)
, m_MinSpawnDelay(200)
, m_MaxSpawnDelay(800)
, m_MaxNearbyEntities(6)
, m_ActivatingRange(16)
, m_SpawnRange(4)
{
}
cMobSpawnerEntity::~cMobSpawnerEntity()
{
}
bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
}
void cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
{
if (IsPlayingRecord())
{
EjectRecord();
}
else
{
const cItem & HeldItem = a_Player->GetEquippedItem();
if (PlayRecord(HeldItem.m_ItemType))
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
}
}
bool cMobSpawnerEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Record = a_Value.get("Record", 0).asInt();
return true;
}
void cMobSpawnerEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
a_Value["Record"] = m_Record;
}