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path: root/src/BlockEntities/HopperEntity.cpp
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// HopperEntity.cpp

// Implements the cHopperEntity representing a hopper block entity

#include "Globals.h"
#include "HopperEntity.h"
#include "../Chunk.h"
#include "../Entities/Player.h"
#include "../Entities/Pickup.h"
#include "../Bindings/PluginManager.h"
#include "ChestEntity.h"
#include "DropSpenserEntity.h"
#include "FurnaceEntity.h"
#include "../BoundingBox.h"
#include "json/json.h"





cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
	super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
	m_LastMoveItemsInTick(0),
	m_LastMoveItemsOutTick(0)
{
}





/** Returns the block coords of the block receiving the output items, based on the meta
Returns false if unattached
*/
bool cHopperEntity::GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ)
{
	a_OutputX = m_PosX;
	a_OutputY = m_PosY;
	a_OutputZ = m_PosZ;
	switch (a_BlockMeta)
	{
		case E_META_HOPPER_FACING_XM: a_OutputX--; return true;
		case E_META_HOPPER_FACING_XP: a_OutputX++; return true;
		case E_META_HOPPER_FACING_YM: a_OutputY--; return true;
		case E_META_HOPPER_FACING_ZM: a_OutputZ--; return true;
		case E_META_HOPPER_FACING_ZP: a_OutputZ++; return true;
		default:
		{
			// Not attached
			return false;
		}
	}
}





bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
	UNUSED(a_Dt);
	Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge();
	
	bool res = false;
	res = MoveItemsIn  (a_Chunk, CurrentTick) || res;
	res = MovePickupsIn(a_Chunk, CurrentTick) || res;
	res = MoveItemsOut (a_Chunk, CurrentTick) || res;
	return res;
}





void cHopperEntity::SaveToJson(Json::Value & a_Value)
{
	UNUSED(a_Value);
	// TODO
	LOGWARNING("%s: Not implemented yet", __FUNCTION__);
}





void cHopperEntity::SendTo(cClientHandle & a_Client)
{
	// The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
	// All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
	
	UNUSED(a_Client);
}





void cHopperEntity::UsedBy(cPlayer * a_Player)
{
	// If the window is not created, open it anew:
	cWindow * Window = GetWindow();
	if (Window == NULL)
	{
		OpenNewWindow();
		Window = GetWindow();
	}
	
	// Open the window for the player:
	if (Window != NULL)
	{
		if (a_Player->GetWindow() != Window)
		{
			a_Player->OpenWindow(Window);
		}
	}

	// This is rather a hack
	// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
	// We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
	// The few false positives aren't much to worry about
	int ChunkX, ChunkZ;
	cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
	m_World->MarkChunkDirty(ChunkX, ChunkZ);
}





/// Opens a new window UI for this hopper
void cHopperEntity::OpenNewWindow(void)
{
	OpenWindow(new cHopperWindow(m_PosX, m_PosY, m_PosZ, this));
}





/// Moves items from the container above it into this hopper. Returns true if the contents have changed.
bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
	if (m_PosY >= cChunkDef::Height)
	{
		// This hopper is at the top of the world, no more blocks above
		return false;
	}

	if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER)
	{
		// Too early after the previous transfer
		return false;
	}
	
	// Try moving an item in:
	bool res = false;
	switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
	{
		case E_BLOCK_TRAPPED_CHEST:
		case E_BLOCK_CHEST:
		{
			// Chests have special handling because of double-chests
			res = MoveItemsFromChest(a_Chunk);
			break;
		}
		case E_BLOCK_LIT_FURNACE:
		case E_BLOCK_FURNACE:
		{
			// Furnaces have special handling because only the output and leftover fuel buckets shall be moved
			res = MoveItemsFromFurnace(a_Chunk);
			break;
		}
		case E_BLOCK_DISPENSER:
		case E_BLOCK_DROPPER:
		case E_BLOCK_HOPPER:
		{
			res = MoveItemsFromGrid(*(cBlockEntityWithItems *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
			break;
		}
	}
	
	// If the item has been moved, reset the last tick:
	if (res)
	{
		m_LastMoveItemsInTick = a_CurrentTick;
	}
	
	return res;
}





/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
	UNUSED(a_CurrentTick);

	class cHopperPickupSearchCallback :
		public cEntityCallback
	{
	public:
		cHopperPickupSearchCallback(const Vector3i & a_Pos, cItemGrid & a_Contents) :
			m_Pos(a_Pos),
			m_bFoundPickupsAbove(false),
			m_Contents(a_Contents)
		{
		}

		virtual bool Item(cEntity * a_Entity) override
		{
			ASSERT(a_Entity != NULL);

			if (!a_Entity->IsPickup() || a_Entity->IsDestroyed())
			{
				return false;
			}

			Vector3f EntityPos = a_Entity->GetPosition();
			Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
			double Distance = (EntityPos - BlockPos).Length();

			if (Distance < 0.5)
			{
				if (TrySuckPickupIn((cPickup *)a_Entity))
				{
					return false;
				}
			}

			return false;
		}

		bool TrySuckPickupIn(cPickup * a_Pickup)
		{
			cItem & Item = a_Pickup->GetItem();

			for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
			{
				if (m_Contents.IsSlotEmpty(i))
				{
					m_bFoundPickupsAbove = true;
					m_Contents.SetSlot(i, Item);
					a_Pickup->Destroy(); // Kill pickup

					return true;
				}
				else if (m_Contents.GetSlot(i).IsEqual(Item) && !m_Contents.GetSlot(i).IsFullStack())
				{
					m_bFoundPickupsAbove = true;

					int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
					
					Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
					
					if (Item.IsEmpty())
					{
						a_Pickup->Destroy(); // Kill pickup if all items were added
					}
					return true;
				}
			}
			return false;
		}

		bool FoundPickupsAbove(void) const
		{
			return m_bFoundPickupsAbove;
		}

	protected:
		Vector3i m_Pos;
		bool m_bFoundPickupsAbove;
		cItemGrid & m_Contents;
	};

	cHopperPickupSearchCallback HopperPickupSearchCallback(Vector3i(GetPosX(), GetPosY(), GetPosZ()), m_Contents);
	a_Chunk.ForEachEntity(HopperPickupSearchCallback);

	return HopperPickupSearchCallback.FoundPickupsAbove();
}





/// Moves items out from this hopper into the destination. Returns true if the contents have changed.
bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
{
	if (a_CurrentTick - m_LastMoveItemsOutTick < TICKS_PER_TRANSFER)
	{
		// Too early after the previous transfer
		return false;
	}
	
	// Get the coords of the block where to output items:
	int OutX, OutY, OutZ;
	NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
	if (!GetOutputBlockPos(Meta, OutX, OutY, OutZ))
	{
		// Not attached to another container
		return false;
	}
	if (OutY < 0)
	{
		// Cannot output below the zero-th block level
		return false;
	}
	
	// Convert coords to relative:
	int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width;
	int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width;
	cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(OutRelX, OutRelZ);
	if (DestChunk == NULL)
	{
		// The destination chunk has been unloaded, don't tick
		return false;
	}
	
	// Call proper moving function, based on the blocktype present at the coords:
	bool res = false;
	switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ))
	{
		case E_BLOCK_TRAPPED_CHEST:
		case E_BLOCK_CHEST:
		{
			// Chests have special handling because of double-chests
			res = MoveItemsToChest(*DestChunk, OutX, OutY, OutZ);
			break;
		}
		case E_BLOCK_LIT_FURNACE:
		case E_BLOCK_FURNACE:
		{
			// Furnaces have special handling because of the direction-to-slot relation
			res = MoveItemsToFurnace(*DestChunk, OutX, OutY, OutZ, Meta);
			break;
		}
		case E_BLOCK_DISPENSER:
		case E_BLOCK_DROPPER:
		case E_BLOCK_HOPPER:
		{
			cBlockEntityWithItems * BlockEntity = (cBlockEntityWithItems *)DestChunk->GetBlockEntity(OutX, OutY, OutZ);
			if (BlockEntity == NULL)
			{
				LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ);
				return false;
			}
			res = MoveItemsToGrid(*BlockEntity);
			break;
		}
	}
	
	// If the item has been moved, reset the last tick:
	if (res)
	{
		m_LastMoveItemsOutTick = a_CurrentTick;
	}
	
	return res;
}





/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{
	cChestEntity * Chest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
	if (Chest == NULL)
	{
		LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
		return false;
	}
	if (MoveItemsFromGrid(*Chest))
	{
		// Moved the item from the chest directly above the hopper
		return true;
	}
	
	// Check if the chest is a double-chest, if so, try to move from there:
	static const struct
	{
		int x, z;
	}
	Coords [] =
	{
		{1, 0},
		{-1, 0},
		{0, 1},
		{0, -1},
	} ;
	for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
	{
		int x = m_RelX + Coords[i].x;
		int z = m_RelZ + Coords[i].z;
		cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
		if (Neighbor == NULL)
		{
			continue;
		}

		BLOCKTYPE Block = Neighbor->GetBlock(x, m_PosY + 1, z);
		if ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST))
		{
			continue;
		}

		Chest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
		if (Chest == NULL)
		{
			LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
		}
		else
		{
			if (MoveItemsFromGrid(*Chest))
			{
				return true;
			}
		}
		return false;
	}
	
	// The chest was single and nothing could be moved
	return false;
}





/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
{
	cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
	if (Furnace == NULL)
	{
		LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
		return false;
	}
	
	// Try move from the output slot:
	if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
	{
		cItem NewOutput(Furnace->GetOutputSlot());
		Furnace->SetOutputSlot(NewOutput.AddCount(-1));
		return true;
	}
	
	// No output moved, check if we can move an empty bucket out of the fuel slot:
	if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
	{
		if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel, true))
		{
			Furnace->SetFuelSlot(cItem());
			return true;
		}
	}
	
	// Nothing can be moved
	return false;
}





bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
{
	cItemGrid & Grid = a_Entity.GetContents();
	int NumSlots = Grid.GetNumSlots();
	
	// First try adding items of types already in the hopper:
	for (int i = 0; i < NumSlots; i++)
	{
		if (Grid.IsSlotEmpty(i))
		{
			continue;
		}
		if (MoveItemsFromSlot(a_Entity, i, false))
		{
			Grid.ChangeSlotCount(i, -1);
			return true;
		}
	}

	// No already existing stack can be topped up, try again with allowing new stacks:
	for (int i = 0; i < NumSlots; i++)
	{
		if (Grid.IsSlotEmpty(i))
		{
			continue;
		}
		if (MoveItemsFromSlot(a_Entity, i, true))
		{
			Grid.ChangeSlotCount(i, -1);
			return true;
		}
	}
	return false;
}





/// Moves one piece of the specified a_Entity's slot itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum, bool a_AllowNewStacks)
{
	cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne());
	for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
	{
		if (m_Contents.IsSlotEmpty(i))
		{
			if (a_AllowNewStacks)
			{
				if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
				{
					// Plugin disagrees with the move
					continue;
				}
			}
			m_Contents.SetSlot(i, One);
			return true;
		}
		else if (m_Contents.GetSlot(i).IsEqual(One))
		{
			if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
			{
				// Plugin disagrees with the move
				continue;
			}
			
			m_Contents.ChangeSlotCount(i, 1);
			return true;
		}
	}
	return false;
}





/// Moves items to the chest at the specified coords. Returns true if contents have changed
bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	// Try the chest directly connected to the hopper:
	cChestEntity * Chest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
	if (Chest == NULL)
	{
		LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ);
		return false;
	}
	if (MoveItemsToGrid(*Chest))
	{
		return true;
	}

	// Check if the chest is a double-chest, if so, try to move into the other half:
	static const struct
	{
		int x, z;
	}
	Coords [] =
	{
		{1, 0},
		{-1, 0},
		{0, 1},
		{0, -1},
	} ;
	int RelX = a_BlockX - a_Chunk.GetPosX() * cChunkDef::Width;
	int RelZ = a_BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width;
	for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
	{
		int x = RelX + Coords[i].x;
		int z = RelZ + Coords[i].z;
		cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
		if (Neighbor == NULL)
		{
			continue;
		}

		BLOCKTYPE Block = Neighbor->GetBlock(x, a_BlockY, z);
		if ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST))
		{
			continue;
		}

		Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z);
		if (Chest == NULL)
		{
			LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z);
			continue;
		}
		if (MoveItemsToGrid(*Chest))
		{
			return true;
		}
		return false;
	}
	
	// The chest was single and nothing could be moved
	return false;
}





/// Moves items to the furnace at the specified coords. Returns true if contents have changed
bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta)
{
	cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
	if (a_HopperMeta == E_META_HOPPER_FACING_YM)
	{
		// Feed the input slot of the furnace
		return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsInput);
	}
	else
	{
		// Feed the fuel slot of the furnace
		return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsFuel);
	}
}





bool cHopperEntity::MoveItemsToGrid(cBlockEntityWithItems & a_Entity)
{
	// Iterate through our slots, try to move from each one:
	int NumSlots = a_Entity.GetContents().GetNumSlots();
	for (int i = 0; i < NumSlots; i++)
	{
		if (MoveItemsToSlot(a_Entity, i))
		{
			return true;
		}
	}
	return false;
}





bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum)
{
	cItemGrid & Grid = a_Entity.GetContents();
	if (Grid.IsSlotEmpty(a_DstSlotNum))
	{
		// The slot is empty, move the first non-empty slot from our contents:
		for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
		{
			if (!m_Contents.IsSlotEmpty(i))
			{
				if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
				{
					// A plugin disagrees with the move
					continue;
				}
				Grid.SetSlot(a_DstSlotNum, m_Contents.GetSlot(i).CopyOne());
				m_Contents.ChangeSlotCount(i, -1);
				return true;
			}
		}
		return false;
	}
	else
	{
		// The slot is taken, try to top it up:
		const cItem & DestSlot = Grid.GetSlot(a_DstSlotNum);
		if (DestSlot.IsFullStack())
		{
			return false;
		}
		for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
		{
			if (m_Contents.GetSlot(i).IsEqual(DestSlot))
			{
				if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
				{
					// A plugin disagrees with the move
					continue;
				}
				Grid.ChangeSlotCount(a_DstSlotNum, 1);
				m_Contents.ChangeSlotCount(i, -1);
				return true;
			}
		}
		return false;
	}
}