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// CommandBlockEntity.h
// Declares the cCommandBlockEntity class representing a single command block in the world
#pragma once
#include "BlockEntity.h"
#include "RedstonePoweredEntity.h"
// tolua_begin
class cCommandBlockEntity :
public cBlockEntity,
public cRedstonePoweredEntity
{
typedef cBlockEntity super;
public:
// tolua_end
BLOCKENTITY_PROTODEF(cCommandBlockEntity);
/// Creates a new empty command block entity
cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
void SetLastOutput(const AString & a_LastOut);
void SetResult(const NIBBLETYPE a_Result);
// tolua_begin
/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
virtual void SetRedstonePower(bool a_IsPowered) override;
/// Sets the command block to execute a command in the next tick
void Activate(void);
/// Sets the command
void SetCommand(const AString & a_Cmd);
/// Retrieves stored command
const AString & GetCommand(void) const;
/// Retrieves the last line of output generated by the command block
const AString & GetLastOutput(void) const;
/// Retrieves the result (signal strength) of the last operation
NIBBLETYPE GetResult(void) const;
// tolua_end
private:
/// Executes the associated command
void Execute();
bool m_ShouldExecute;
bool m_IsPowered;
AString m_Command;
AString m_LastOutput;
NIBBLETYPE m_Result;
} ; // tolua_export
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