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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BeaconEntity.h"
#include "../BlockArea.h"
cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
}
int cBeaconEntity::GetPyramidLevel()
{
cBlockArea Area;
Area.Read(
m_World,
GetPosX() - 4,
GetPosX() + 4,
GetPosY() - 5,
GetPosY() - 1,
GetPosZ() - 4,
GetPosZ() + 4
);
int Layer = 1;
int MiddleXZ = 4;
for (int Y = Area.GetSizeY() - 1; Y > 0; Y--)
{
bool FullLayer = true;
for (int X = MiddleXZ - Layer; X <= (MiddleXZ + Layer); X++)
{
for (int Z = MiddleXZ - Layer; Z <= (MiddleXZ + Layer); Z++)
{
if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z)))
{
FullLayer = false;
}
}
}
if (!FullLayer)
{
break;
}
else
{
Layer++;
}
}
return Layer;
}
bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType)
{
switch(a_BlockType)
{
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_EMERALD_BLOCK:
{
return true;
}
}
return false;
}
bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
return false;
}
void cBeaconEntity::SaveToJson(Json::Value& a_Value)
{
}
void cBeaconEntity::SendTo(cClientHandle & a_Client)
{
}
void cBeaconEntity::UsedBy(cPlayer * a_Player)
{
}
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