// PluginLua.cpp
// Implements the cPluginLua class representing a plugin written in Lua
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#ifdef __APPLE__
#define LUA_USE_MACOSX
#else
#define LUA_USE_POSIX
#endif
#include "PluginLua.h"
#include "../CommandOutput.h"
#include "PluginManager.h"
#include "../Item.h"
#include "../Root.h"
#include "../WebAdmin.h"
extern "C"
{
#include "lua/src/lauxlib.h"
}
#undef TOLUA_TEMPLATE_BIND
#include "tolua++/include/tolua++.h"
////////////////////////////////////////////////////////////////////////////////
// cPluginLua:
cPluginLua::cPluginLua(const AString & a_PluginDirectory) :
cPlugin(a_PluginDirectory),
m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str()))
{
}
cPluginLua::~cPluginLua()
{
cCSLock Lock(m_CriticalSection);
Close();
}
void cPluginLua::Close(void)
{
cCSLock Lock(m_CriticalSection);
// If already closed, bail out:
if (!m_LuaState.IsValid())
{
ASSERT(m_HookMap.empty());
return;
}
// Remove the command bindings and web tabs:
ClearCommands();
ClearConsoleCommands();
ClearWebTabs();
// Release all the references in the hook map:
m_HookMap.clear();
// Close the Lua engine:
m_LuaState.Close();
}
bool cPluginLua::Load(void)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
m_LuaState.Create();
m_LuaState.RegisterAPILibs();
// Inject the identification global variables into the state:
lua_pushlightuserdata(m_LuaState, this);
lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME);
lua_pushstring(m_LuaState, GetName().c_str());
lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME);
// Add the plugin's folder to the package.path and package.cpath variables (#693):
m_LuaState.AddPackagePath("path", FILE_IO_PREFIX + GetLocalFolder() + "/?.lua");
#ifdef _WIN32
m_LuaState.AddPackagePath("cpath", GetLocalFolder() + "\\?.dll");
#else
m_LuaState.AddPackagePath("cpath", FILE_IO_PREFIX + GetLocalFolder() + "/?.so");
#endif
tolua_pushusertype(m_LuaState, this, "cPluginLua");
lua_setglobal(m_LuaState, "g_Plugin");
}
std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/";
// List all Lua files for this plugin. Info.lua has a special handling - make it the last to load:
AStringVector Files = cFile::GetFolderContents(PluginPath.c_str());
AStringVector LuaFiles;
bool HasInfoLua = false;
for (AStringVector::const_iterator itr = Files.begin(), end = Files.end(); itr != end; ++itr)
{
if (itr->rfind(".lua") != AString::npos)
{
if (*itr == "Info.lua")
{
HasInfoLua = true;
}
else
{
LuaFiles.push_back(*itr);
}
}
}
std::sort(LuaFiles.begin(), LuaFiles.end());
// Warn if there are no Lua files in the plugin folder:
if (LuaFiles.empty())
{
SetLoadError("No lua files found, plugin is probably missing.");
LOGWARNING("No lua files found: plugin %s is missing.", GetName().c_str());
Close();
return false;
}
// Load all files in the list, including the Info.lua as last, if it exists:
for (AStringVector::const_iterator itr = LuaFiles.begin(), end = LuaFiles.end(); itr != end; ++itr)
{
AString Path = PluginPath + *itr;
if (!m_LuaState.LoadFile(Path))
{
SetLoadError(Printf("Failed to load file %s.", itr->c_str()));
Close();
return false;
}
} // for itr - Files[]
if (HasInfoLua)
{
AString Path = PluginPath + "Info.lua";
if (!m_LuaState.LoadFile(Path))
{
SetLoadError("Failed to load file Info.lua.");
m_Status = cPluginManager::psError;
Close();
return false;
}
}
// Call the Initialize function:
bool res = false;
if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res))
{
SetLoadError("Cannot call the Initialize() function.");
LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str());
Close();
return false;
}
if (!res)
{
SetLoadError("The Initialize() function failed.");
LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str());
Close();
return false;
}
m_Status = cPluginManager::psLoaded;
return true;
}
void cPluginLua::Unload(void)
{
ClearWebTabs();
super::Unload();
Close();
}
void cPluginLua::OnDisable(void)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.HasFunction("OnDisable"))
{
return;
}
m_LuaState.Call("OnDisable");
}
void cPluginLua::Tick(float a_Dt)
{
CallSimpleHooks(cPluginManager::HOOK_TICK, a_Dt);
}
bool cPluginLua::OnBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source)
{
return CallSimpleHooks(cPluginManager::HOOK_BLOCK_SPREAD, &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source);
}
bool cPluginLua::OnBlockToPickups(cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
{
return CallSimpleHooks(cPluginManager::HOOK_BLOCK_TO_PICKUPS, &a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups);
}
bool cPluginLua::OnBrewingCompleted(cWorld & a_World, cBrewingstandEntity & a_Brewingstand)
{
return CallSimpleHooks(cPluginManager::HOOK_BREWING_COMPLETED, &a_World, &a_Brewingstand);
}
bool cPluginLua::OnBrewingCompleting(cWorld & a_World, cBrewingstandEntity & a_Brewingstand)
{
return CallSimpleHooks(cPluginManager::HOOK_BREWING_COMPLETING, &a_World, &a_Brewingstand);
}
bool cPluginLua::OnChat(cPlayer & a_Player, AString & a_Message)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
auto & hooks = m_HookMap[cPluginManager::HOOK_CHAT];
for (auto hook: hooks)
{
hook->Call(&a_Player, a_Message, cLuaState::Return, res, a_Message);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
return CallSimpleHooks(cPluginManager::HOOK_CHUNK_AVAILABLE, &a_World, a_ChunkX, a_ChunkZ);
}
bool cPluginLua::OnChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
return CallSimpleHooks(cPluginManager::HOOK_CHUNK_GENERATED, &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc);
}
bool cPluginLua::OnChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
return CallSimpleHooks(cPluginManager::HOOK_CHUNK_GENERATING, &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc);
}
bool cPluginLua::OnChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
return CallSimpleHooks(cPluginManager::HOOK_CHUNK_UNLOADED, &a_World, a_ChunkX, a_ChunkZ);
}
bool cPluginLua::OnChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
return CallSimpleHooks(cPluginManager::HOOK_CHUNK_UNLOADING, &a_World, a_ChunkX, a_ChunkZ);
}
bool cPluginLua::OnCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup)
{
return CallSimpleHooks(cPluginManager::HOOK_COLLECTING_PICKUP, &a_Player, &a_Pickup);
}
bool cPluginLua::OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
return CallSimpleHooks(cPluginManager::HOOK_CRAFTING_NO_RECIPE, &a_Player, &a_Grid, &a_Recipe);
}
bool cPluginLua::OnDisconnect(cClientHandle & a_Client, const AString & a_Reason)
{
return CallSimpleHooks(cPluginManager::HOOK_DISCONNECT, &a_Client, a_Reason);
}
bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier)
{
return CallSimpleHooks(cPluginManager::HOOK_ENTITY_ADD_EFFECT, &a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier);
}
bool cPluginLua::OnEntityChangingWorld(cEntity & a_Entity, cWorld & a_World)
{
return CallSimpleHooks(cPluginManager::HOOK_ENTITY_CHANGING_WORLD, &a_Entity, &a_World);
}
bool cPluginLua::OnEntityChangedWorld(cEntity & a_Entity, cWorld & a_World)
{
return CallSimpleHooks(cPluginManager::HOOK_ENTITY_CHANGED_WORLD, &a_Entity, &a_World);
}
bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
auto & hooks = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND];
for (auto & hook: hooks)
{
hook->Call(a_Player, a_Split, a_EntireCommand, cLuaState::Return, res, a_Result);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
auto & hooks = m_HookMap[cPluginManager::HOOK_EXPLODED];
for (auto & hook: hooks)
{
switch (a_Source)
{
case esBed: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<Vector3i *> (a_SourceData), cLuaState::Return, res); break;
case esEnderCrystal: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cEntity *> (a_SourceData), cLuaState::Return, res); break;
case esGhastFireball: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cGhastFireballEntity *>(a_SourceData), cLuaState::Return, res); break;
case esMonster: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cMonster *> (a_SourceData), cLuaState::Return, res); break;
case esOther: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, cLuaState::Return, res); break;
case esPlugin: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, cLuaState::Return, res); break;
case esPrimedTNT: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cTNTEntity *> (a_SourceData), cLuaState::Return, res); break;
case esWitherBirth: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cMonster *> (a_SourceData), cLuaState::Return, res); break;
case esWitherSkull: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cWitherSkullEntity *> (a_SourceData), cLuaState::Return, res); break;
case esMax:
{
ASSERT(!"Invalid explosion source");
return false;
}
}
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
auto & hooks = m_HookMap[cPluginManager::HOOK_EXPLODING];
for (auto & hook: hooks)
{
switch (a_Source)
{
case esBed: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<Vector3i *> (a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esEnderCrystal: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cEntity *> (a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esGhastFireball: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cGhastFireballEntity *>(a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esMonster: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cMonster *> (a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esOther: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esPlugin: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esPrimedTNT: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cTNTEntity *> (a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esWitherBirth: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cMonster *> (a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esWitherSkull: hook->Call(&a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cWitherSkullEntity *> (a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esMax:
{
ASSERT(!"Invalid explosion source");
return false;
}
}
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnHandshake(cClientHandle & a_Client, const AString & a_Username)
{
return CallSimpleHooks(cPluginManager::HOOK_HANDSHAKE, &a_Client, a_Username);
}
bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
{
return CallSimpleHooks(cPluginManager::HOOK_HOPPER_PULLING_ITEM, &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum);
}
bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
{
return CallSimpleHooks(cPluginManager::HOOK_HOPPER_PUSHING_ITEM, &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum);
}
bool cPluginLua::OnKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
auto & hooks = m_HookMap[cPluginManager::HOOK_KILLED];
for (auto & hook: hooks)
{
hook->Call(&a_Victim, &a_TDI, a_DeathMessage, cLuaState::Return, res, a_DeathMessage);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI)
{
return CallSimpleHooks(cPluginManager::HOOK_KILLING, &a_Victim, a_Killer, &a_TDI);
}
bool cPluginLua::OnLogin(cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username)
{
return CallSimpleHooks(cPluginManager::HOOK_LOGIN, &a_Client, a_ProtocolVersion, a_Username);
}
bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_ANIMATION, &a_Player, a_Animation);
}
bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_BREAKING_BLOCK, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta);
}
bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_BROKEN_BLOCK, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta);
}
bool cPluginLua::OnPlayerDestroyed(cPlayer & a_Player)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_DESTROYED, &a_Player);
}
bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_EATING, &a_Player);
}
bool cPluginLua::OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_FOOD_LEVEL_CHANGE, &a_Player, a_NewFoodLevel);
}
bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_FISHED, &a_Player, a_Reward);
}
bool cPluginLua::OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_FISHING, &a_Player, &a_Reward);
}
bool cPluginLua::OnPlayerJoined(cPlayer & a_Player)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_JOINED, &a_Player);
}
bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_LEFT_CLICK, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status);
}
bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_MOVING, &a_Player, a_OldPosition, a_NewPosition);
}
bool cPluginLua::OnEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
{
return CallSimpleHooks(cPluginManager::HOOK_ENTITY_TELEPORT, &a_Entity, a_OldPosition, a_NewPosition);
}
bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_PLACED_BLOCK,
&a_Player,
a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(),
a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta
);
}
bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_PLACING_BLOCK,
&a_Player,
a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(),
a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta
);
}
bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_RIGHT_CLICK, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
}
bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY, &a_Player, &a_Entity);
}
bool cPluginLua::OnPlayerShooting(cPlayer & a_Player)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_SHOOTING, &a_Player);
}
bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_SPAWNED, &a_Player);
}
bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_TOSSING_ITEM, &a_Player);
}
bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_USED_BLOCK, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta);
}
bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_USED_ITEM, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
}
bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_USING_BLOCK, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta);
}
bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_USING_ITEM, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
}
bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message)
{
return CallSimpleHooks(cPluginManager::HOOK_PLUGIN_MESSAGE, &a_Client, a_Channel, a_Message);
}
bool cPluginLua::OnPluginsLoaded(void)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
auto & hooks = m_HookMap[cPluginManager::HOOK_PLUGINS_LOADED];
for (auto & hook: hooks)
{
bool ret = false;
hook->Call(cLuaState::Return, ret);
res = res || ret;
}
return res;
}
bool cPluginLua::OnPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
return CallSimpleHooks(cPluginManager::HOOK_POST_CRAFTING, &a_Player, &a_Grid, &a_Recipe);
}
bool cPluginLua::OnPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
return CallSimpleHooks(cPluginManager::HOOK_PRE_CRAFTING, &a_Player, &a_Grid, &a_Recipe);
}
bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos)
{
return CallSimpleHooks(cPluginManager::HOOK_PROJECTILE_HIT_BLOCK, &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos);
}
bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity & a_HitEntity)
{
return CallSimpleHooks(cPluginManager::HOOK_PROJECTILE_HIT_ENTITY, &a_Projectile, &a_HitEntity);
}
bool cPluginLua::OnServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
auto & hooks = m_HookMap[cPluginManager::HOOK_SERVER_PING];
for (auto & hook: hooks)
{
hook->Call(&a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
{
return CallSimpleHooks(cPluginManager::HOOK_SPAWNED_ENTITY, &a_World, &a_Entity);
}
bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
{
return CallSimpleHooks(cPluginManager::HOOK_SPAWNED_MONSTER, &a_World, &a_Monster);
}
bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity)
{
return CallSimpleHooks(cPluginManager::HOOK_SPAWNING_ENTITY, &a_World, &a_Entity);
}
bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster)
{
return CallSimpleHooks(cPluginManager::HOOK_SPAWNING_MONSTER, &a_World, &a_Monster);
}
bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
{
return CallSimpleHooks(cPluginManager::HOOK_TAKE_DAMAGE, &a_Receiver, &a_TDI);
}
bool cPluginLua::OnUpdatedSign(
cWorld & a_World,
int a_BlockX, int a_BlockY, int a_BlockZ,
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
cPlayer * a_Player
)
{
return CallSimpleHooks(cPluginManager::HOOK_UPDATED_SIGN, &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player);
}
bool cPluginLua::OnUpdatingSign(
cWorld & a_World,
int a_BlockX, int a_BlockY, int a_BlockZ,
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
cPlayer * a_Player
)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
auto & hooks = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN];
for (auto & hook: hooks)
{
hook->Call(&a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnWeatherChanged(cWorld & a_World)
{
return CallSimpleHooks(cPluginManager::HOOK_WEATHER_CHANGED, &a_World);
}
bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
return false;
}
bool res = false;
auto & hooks = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING];
for (auto & hook: hooks)
{
hook->Call(&a_World, a_NewWeather, cLuaState::Return, res, a_NewWeather);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnWorldStarted(cWorld & a_World)
{
return CallSimpleHooks(cPluginManager::HOOK_WORLD_STARTED, &a_World);
}
bool cPluginLua::OnWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec)
{
return CallSimpleHooks(cPluginManager::HOOK_WORLD_TICK, &a_World, a_Dt, a_LastTickDurationMSec);
}
bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand)
{
ASSERT(!a_Split.empty());
CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
if (cmd == m_Commands.end())
{
LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str());
return false;
}
cCSLock Lock(m_CriticalSection);
bool res = false;
m_LuaState.Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res);
return res;
}
bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand)
{
ASSERT(!a_Split.empty());
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
if (cmd == m_ConsoleCommands.end())
{
LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".",
a_Split[0].c_str(), GetName().c_str()
);
return false;
}
cCSLock Lock(m_CriticalSection);
bool res = false;
AString str;
m_LuaState.Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str);
if (res && !str.empty())
{
a_Output.Out(str);
}
return res;
}
void cPluginLua::ClearCommands(void)
{
cCSLock Lock(m_CriticalSection);
// Unreference the bound functions so that Lua can GC them
if (m_LuaState != nullptr)
{
for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
{
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
}
}
m_Commands.clear();
}
void cPluginLua::ClearConsoleCommands(void)
{
cCSLock Lock(m_CriticalSection);
// Unreference the bound functions so that Lua can GC them
if (m_LuaState != nullptr)
{
for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
{
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
}
}
m_ConsoleCommands.clear();
}
bool cPluginLua::CanAddOldStyleHook(int a_HookType)
{
const char * FnName = GetHookFnName(a_HookType);
if (FnName == nullptr)
{
// Unknown hook ID
LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.",
GetName().c_str(), a_HookType
);
m_LuaState.LogStackTrace();
return false;
}
// Check if the function is available
if (m_LuaState.HasFunction(FnName))
{
return true;
}
LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
GetName().c_str(), a_HookType, FnName
);
m_LuaState.LogStackTrace();
return false;
}
const char * cPluginLua::GetHookFnName(int a_HookType)
{
switch (a_HookType)
{
case cPluginManager::HOOK_BLOCK_SPREAD: return "OnBlockSpread";
case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
case cPluginManager::HOOK_CHAT: return "OnChat";
case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
case cPluginManager::HOOK_ENTITY_ADD_EFFECT: return "OnEntityAddEffect";
case cPluginManager::HOOK_ENTITY_CHANGING_WORLD: return "OnEntityChangingWorld";
case cPluginManager::HOOK_ENTITY_CHANGED_WORLD: return "OnEntityChangedWorld";
case cPluginManager::HOOK_ENTITY_TELEPORT: return "OnEntityTeleport";
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
case cPluginManager::HOOK_KILLING: return "OnKilling";
case cPluginManager::HOOK_LOGIN: return "OnLogin";
case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity";
case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
case cPluginManager::HOOK_PLUGIN_MESSAGE: return "OnPluginMessage";
case cPluginManager::HOOK_PLUGINS_LOADED: return "OnPluginsLoaded";
case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
case cPluginManager::HOOK_SERVER_PING: return "OnServerPing";
case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity";
case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster";
case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity";
case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster";
case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
case cPluginManager::HOOK_TICK: return "OnTick";
case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick";
case cPluginManager::HOOK_NUM_HOOKS:
{
// Satisfy a warning that all enum values should be used in a switch
// but don't want a default branch, so that we catch new hooks missing from this list.
break;
}
} // switch (a_Hook)
LOGWARNING("Requested name of an unknown hook type function: %d (max is %d)", a_HookType, cPluginManager::HOOK_MAX);
ASSERT(!"Unknown hook requested!");
return nullptr;
}
bool cPluginLua::AddHookCallback(int a_HookType, cLuaState::cCallbackPtr a_Callback)
{
ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState?
m_HookMap[a_HookType].push_back(a_Callback);
return true;
}
int cPluginLua::CallFunctionFromForeignState(
const AString & a_FunctionName,
cLuaState & a_ForeignState,
int a_ParamStart,
int a_ParamEnd
)
{
cCSLock Lock(m_CriticalSection);
// Call the function:
int NumReturns = m_LuaState.CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd);
if (NumReturns < 0)
{
// The call has failed, an error has already been output to the log, so just silently bail out with the same error
return NumReturns;
}
// Copy all the return values:
int Top = lua_gettop(m_LuaState);
int res = a_ForeignState.CopyStackFrom(m_LuaState, Top - NumReturns + 1, Top);
// Remove the return values off this stack:
if (NumReturns > 0)
{
lua_pop(m_LuaState, NumReturns);
}
return res;
}
void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef)
{
ASSERT(m_Commands.find(a_Command) == m_Commands.end());
m_Commands[a_Command] = a_FnRef;
}
void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef)
{
ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end());
m_ConsoleCommands[a_Command] = a_FnRef;
}
void cPluginLua::Unreference(int a_LuaRef)
{
cCSLock Lock(m_CriticalSection);
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef);
}
bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse)
{
ASSERT(a_FnRef != LUA_REFNIL);
cCSLock Lock(m_CriticalSection);
bool res = false;
m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
return res;
}
void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum)
{
ASSERT(a_FnRef != LUA_REFNIL);
cCSLock Lock(m_CriticalSection);
m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum);
}
void cPluginLua::ClearWebTabs(void)
{
auto webAdmin = cRoot::Get()->GetWebAdmin();
if (webAdmin != nullptr) // can be nullptr when shutting down the server
{
webAdmin->RemoveAllPluginWebTabs(m_Name);
}
}