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#pragma once
#include "cPacket.h"
class cPacket_PickupSpawn : public cPacket
{
public:
cPacket_PickupSpawn()
: m_UniqueID( 0 )
, m_ItemType( 0 )
, m_ItemCount( 0 )
, m_ItemDamage( 0 )
, m_PosX( 0 )
, m_PosY( 0 )
, m_PosZ( 0 )
, m_Rotation( 0 )
, m_Pitch( 0 )
, m_Roll( 0 )
{
m_PacketID = E_PICKUP_SPAWN;
}
virtual cPacket* Clone() const { return new cPacket_PickupSpawn(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
short m_ItemType;
char m_ItemCount;
short m_ItemDamage;
int m_PosX;
int m_PosY;
int m_PosZ;
char m_Rotation;
char m_Pitch;
char m_Roll;
};
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