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#pragma once
#include "cPacket.h"
class cPacket_EntityEquipment : public cPacket
{
public:
cPacket_EntityEquipment()
: m_UniqueID( 0 )
, m_Slot( 0 )
, m_ItemID( 0 )
, m_Short( 0 )
{ m_PacketID = E_ENTITY_EQUIPMENT; m_Short = 0; }
cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy );
virtual cPacket* Clone() const { return new cPacket_EntityEquipment(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
short m_Slot; // 0 = hold 1-4 = armor
short m_ItemID;
short m_Short;
static const unsigned int c_Size = 1 + 4 + 2 + 2 + 2;
};
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