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#pragma once
#include "cPacket.h"
class cPacket_EntityEquipment : public cPacket
{
public:
cPacket_EntityEquipment()
: m_UniqueID( 0 )
, m_SlotNum( 0 )
, m_ItemType( 0 )
, m_ItemDamage( 0 )
{
m_PacketID = E_ENTITY_EQUIPMENT;
}
cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy );
virtual cPacket * Clone() const { return new cPacket_EntityEquipment(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
short m_SlotNum; // 0 = hold 1-4 = armor
short m_ItemType;
short m_ItemDamage;
};
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