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#pragma once
#include "cPacket.h"
class cPacket_ArmAnim :
public cPacket
{
public:
cPacket_ArmAnim()
: m_EntityID( 0 )
, m_Animation( 0 )
{
m_PacketID = E_ANIMATION;
}
virtual cPacket* Clone() const { return new cPacket_ArmAnim(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
int m_EntityID;
char m_Animation;
};
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