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#include "cPacket_ArmAnim.h"
bool cPacket_ArmAnim::Parse( cSocket & a_Socket )
{
m_Socket = a_Socket;
if(!ReadInteger(m_EntityID) ) return false;
if(!ReadByte(m_Animation) ) return false;
return true;
}
bool cPacket_ArmAnim::Send( cSocket & a_Socket )
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendInteger( m_EntityID, Message, i );
AppendByte ( m_Animation, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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