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#pragma once
#include "Item.h"
class cItemRedstoneDustHandler : public cItemHandler
{
public:
cItemRedstoneDustHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool IsPlaceable()
{
return true;
}
virtual BLOCKTYPE GetBlockType()
{
return E_BLOCK_REDSTONE_WIRE;
}
virtual char GetBlockMeta(char a_ItemMeta)
{
return 0;
}
};
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