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#pragma once
#include "Item.h"
#include "../cWorld.h"
#include "../cPlayer.h"
class cItemLighterHandler : public cItemHandler
{
public:
cItemLighterHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
{
a_Player->UseEquippedItem();
AddDirection(a_X, a_Y, a_Z, a_Dir);
a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_FIRE, 0); //0 -> new fire TODO: Make Firesimulator use this
return false;
}
};
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