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#include "cWolf.h"
cWolf::cWolf()
{
m_MobType = 95;
GetMonsterConfig("Wolf");
}
cWolf::~cWolf()
{
}
bool cWolf::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cWolf" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
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