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#pragma once
class cWindow;
class cBlockEntity;
class cWindowOwner
{
public:
cWindowOwner() : m_Window( NULL ) {}
void CloseWindow() { m_Window = NULL; }
void OpenWindow( cWindow* a_Window ) { m_Window = a_Window; }
cWindow* GetWindow() { return m_Window; }
void SetEntity(cBlockEntity *a_Entity) { m_Entity = a_Entity; }
cBlockEntity *GetEntity() { return m_Entity; }
private:
cWindow* m_Window;
cBlockEntity *m_Entity;
};
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