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#pragma once
#include "Vector3i.h"
class cTorch //tolua_export
{ //tolua_export
public:
static char DirectionToMetaData( char a_Direction ) //tolua_export
{ //tolua_export
switch( a_Direction )
{
case 0x0:
return 0x0;
case 0x1:
return 0x5; //standing on floor
case 0x2:
return 0x4; // south
case 0x3:
return 0x3; // north
case 0x4:
return 0x2; // west
case 0x5:
return 0x1; // east
default:
break;
};
return 0x0;
} //tolua_export
static char MetaDataToDirection( char a_MetaData ) //tolua_export
{ //tolua_export
switch( a_MetaData )
{
case 0x0:
return 0x0;
case 0x1:
return 0x5;
case 0x2:
return 0x4;
case 0x3:
return 0x3;
case 0x4:
return 0x2;
case 0x5:
return 0x1;
default:
break;
};
return 0x0;
} //tolua_export
static bool IsAttachedTo( const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos )
{
switch( a_TorchMeta )
{
case 0x0:
case 0x5: // On floor
if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 1, 0 ) ) )
{
return true;
}
break;
case 0x4: // South -Z
if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, -1 ) ) )
{
return true;
}
break;
case 0x3: // North +Z
if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, 1 ) ) )
{
return true;
}
break;
case 0x2: // West -X
if( (a_TorchPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
case 0x1: // East +X
if( (a_TorchPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
default:
break;
};
return false;
}
}; //tolua_export
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