#pragma once
#include "Vector3i.h"
class cWorld;
class cRedstone
{
public:
cRedstone( cWorld* a_World );
static char RepeaterRotationToMetaData( float a_Rotation )
{
a_Rotation += 90 + 45; // So its not aligned with axis
if( a_Rotation > 360.f ) a_Rotation -= 360.f;
if( a_Rotation >= 0.f && a_Rotation < 90.f )
return 0x1;
else if( a_Rotation >= 180 && a_Rotation < 270 )
return 0x3;
else if( a_Rotation >= 90 && a_Rotation < 180 )
return 0x2;
else
return 0x0;
}
static bool IsRepeaterPointingTo( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
{
switch( a_MetaData & 0x3 )
{
case 0x0:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
{
return true;
}
break;
case 0x1:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
case 0x2:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
{
return true;
}
break;
case 0x3:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
default:
break;
}
return false;
}
static bool IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
{
switch( a_MetaData & 0x3 )
{
case 0x0:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
{
return true;
}
break;
case 0x1:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
case 0x2:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
{
return true;
}
break;
case 0x3:
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
default:
break;
}
return false;
}
static Vector3i GetRepeaterDirection( char a_MetaData )
{
switch( a_MetaData & 0x3 )
{
case 0x0:
return Vector3i( 0, 0,-1 );
case 0x1:
return Vector3i( 1, 0, 0 );
case 0x2:
return Vector3i( 0, 0, 1 );
case 0x3:
return Vector3i(-1, 0, 0 );
default:
break;
}
return Vector3i();
}
void CalculateRedstone( int, int, int );
void ChangeRedstone( int, int, int, bool );
bool IsBlockPowered( int, int, int );
cWorld* m_World;
char m_Metadata;
char m_Direction;
static bool s_UseRedstone;
};