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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPlugin.h"
cPlugin::cPlugin()
: m_Version( 0 )
, m_Language( E_CPP )
, m_bCanBindCommands( false )
{
}
cPlugin::~cPlugin()
{
}
// bool cPlugin::Initialize()
// {
// LOG("cPlugin::Initialize()");
// return false;
// }
void cPlugin::Tick(float a_Dt)
{
(void)a_Dt;
}
bool cPlugin::OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player )
{
(void)a_PacketData;
(void)a_Player;
return false;
}
bool cPlugin::OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player )
{
(void)a_Pickup;
(void)a_Player;
return false;
}
bool cPlugin::OnDisconnect( std::string a_Reason, cPlayer* a_Player )
{
(void)a_Reason;
(void)a_Player;
return false;
}
bool cPlugin::OnChat( const char* a_Chat, cPlayer* a_Player )
{
(void)a_Chat;
(void)a_Player;
return false;
}
bool cPlugin::OnLogin( cPacket_Login* a_PacketData )
{
(void)a_PacketData;
return false;
}
void cPlugin::OnPlayerSpawn( cPlayer* a_Player )
{
(void)a_Player;
}
bool cPlugin::OnPlayerJoin( cPlayer* a_Player )
{
(void)a_Player;
return false;
}
void cPlugin::AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission )
{
CommandStruct Command;
Command.Command = a_Command;
Command.Description = a_Description;
Command.Permission = a_Permission;
m_Commands.push_back( Command );
}
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