#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cNoteEntity.h"
#include "cWorld.h"
#include <json/json.h>
cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
: cBlockEntity(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World)
, m_Pitch( 0 )
{
}
cNoteEntity::~cNoteEntity()
{
}
void cNoteEntity::UsedBy( cPlayer * a_Player )
{
IncrementPitch();
MakeSound();
}
void cNoteEntity::MakeSound( void )
{
char instrument;
switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ))
{
case E_BLOCK_PLANKS:
case E_BLOCK_LOG:
case E_BLOCK_NOTE_BLOCK:
{
// TODO: add other wood-based blocks if needed
instrument = E_INST_DOUBLE_BASS;
break;
}
case E_BLOCK_SAND:
case E_BLOCK_GRAVEL:
case E_BLOCK_SOULSAND:
{
instrument = E_INST_SNARE_DRUM;
break;
}
case E_BLOCK_GLASS:
case E_BLOCK_GLASS_PANE:
case E_BLOCK_GLOWSTONE:
{
instrument = E_INST_CLICKS;
break;
}
case E_BLOCK_STONE:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_OBSIDIAN:
case E_BLOCK_NETHERRACK:
case E_BLOCK_BRICK:
case E_BLOCK_NETHER_BRICK:
{
// TODO: add other stone-based blocks if needed
instrument = E_INST_BASS_DRUM;
break;
}
default:
{
instrument = E_INST_HARP_PIANO;
break;
}
}
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
}
char cNoteEntity::GetPitch( void )
{
return m_Pitch;
}
void cNoteEntity::SetPitch( char a_Pitch )
{
m_Pitch = a_Pitch % 25;
}
void cNoteEntity::IncrementPitch( void )
{
SetPitch( m_Pitch + 1 );
}
bool cNoteEntity::LoadFromJson( const Json::Value & a_Value )
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Pitch = (char)a_Value.get("p", 0).asInt();
return true;
}
void cNoteEntity::SaveToJson( Json::Value & a_Value )
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
a_Value["p"] = m_Pitch;
}