blob: fba71fece4ee2fd1ce3e438a1f6cad0c19b48628 (
plain) (
tree)
|
|
#pragma once
#include "cSimulator.h"
#include "cBlockEntity.h"
#include "vector"
class Vector3i;
class cWorld;
class cFireSimulator : public cSimulator
{
public:
cFireSimulator( cWorld* a_World );
~cFireSimulator();
virtual void Simulate( float a_Dt );
virtual bool IsAllowedBlock( char a_BlockID );
virtual bool IsBurnable( char a_BlockID );
virtual bool IsForeverBurnable( char a_BlockID );
virtual bool FiresForever( char a_BlockID );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z);
virtual void _AddBlock(int a_X, int a_Y, int a_Z);
virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
std::vector <Vector3i *> *m_Blocks;
std::vector <Vector3i *> *m_Buffer;
std::vector <Vector3i *> *m_BurningBlocks;
};
|