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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wolf.h"
#include "../World.h"
#include "../Entities/Player.h"
cWolf::cWolf(void) :
super("Wolf", 95, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
m_bIsAngry(false),
m_bIsTame(false),
m_bIsSitting(false),
m_bIsBegging(false)
{
}
void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!m_bIsTame)
{
m_bIsAngry = true;
}
m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
}
void cWolf::OnRightClicked(cPlayer & a_Player)
{
if ((!m_bIsTame) && (!m_bIsAngry))
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
if (m_World->GetTickRandomNumber(10) == 5)
{
SetMaxHealth(20);
m_bIsTame = true;
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
}
else
{
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING);
}
}
}
else if (m_bIsTame)
{
if (m_bIsSitting)
{
m_bIsSitting = false;
}
else
{
m_bIsSitting = true;
}
}
m_World->BroadcastEntityMetadata(*this);
}
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