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#pragma once
#include "PassiveMonster.h"
class cVillager :
public cPassiveMonster
{
typedef cPassiveMonster super;
public:
cVillager(int Type);
CLASS_PROTODEF(cVillager);
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
int GetVilType(void) const { return m_Type; }
private:
int m_Type;
} ;
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