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path: root/source/Mobs/Villager.cpp
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Villager.h"





cVillager::cVillager()
{
	m_MobType = 120;
	GetMonsterConfig("Villager");
}





bool cVillager::IsA(const char * a_EntityType)
{
	return ((strcmp(a_EntityType, "cVillager") == 0) || super::IsA(a_EntityType));
}