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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Villager.h"
cVillager::cVillager()
{
m_MobType = 120;
GetMonsterConfig("Villager");
}
bool cVillager::IsA(const char * a_EntityType)
{
return ((strcmp(a_EntityType, "cVillager") == 0) || super::IsA(a_EntityType));
}
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