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#pragma once
#include "PassiveMonster.h"
class cSheep :
public cPassiveMonster
{
typedef cPassiveMonster super;
public:
cSheep(int a_Color);
CLASS_PROTODEF(cSheep);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
bool IsSheared(void) const { return m_IsSheared; }
int GetFurColor(void) const { return m_WoolColor; }
private:
bool m_IsSheared;
int m_WoolColor;
} ;
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