summaryrefslogblamecommitdiffstats
path: root/source/Mobs/Monster.h
blob: 6d3d1d7755e53342183f938e02ae26b22d17cfb9 (plain) (tree)
1
2
3
4
5
6
7
8


            
                    
                       
                     
                       
                    










                    




                            
       


                       

                            
                                                    
 
                                                                      



                                               
                                             
 


                                                                   
 



                                                                 
 
                                
                                           



                                               
                                                                                                                                                   




















                                                                       
                           






















                                    
                                                                                                                               
                   



 

#pragma once

#include "../Pawn.h"
#include "../Defines.h"
#include "../World.h"
#include "../BlockID.h"
#include "../Item.h"





class Vector3f;
class cClientHandle;




// tolua_begin
class cMonster :
	public cPawn
{
	typedef cPawn super;
public:
	// tolua_end
	
	cMonster(void);
	virtual ~cMonster();

	virtual bool IsA(const char * a_EntityType);

	virtual void SpawnOn(cClientHandle & a_ClientHandle) override;

	virtual void Tick(float a_Dt) override;
	
	virtual void HandlePhysics(float a_Dt);
	virtual void ReplicateMovement(void);

	virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
	
	virtual void KilledBy(cPawn * a_Killer) override;

	virtual void MoveToPosition(const Vector3f & a_Position);
	virtual bool ReachedDestination(void);
	
	char GetMobType(void) const {return m_MobType; }

	const char * GetState();
	void SetState(const AString & str);
	
	virtual void CheckEventSeePlayer();
	virtual void EventSeePlayer(cEntity *);
	float m_SightDistance;
	virtual cPlayer * FindClosestPlayer();		// non static is easier. also virtual so other mobs can implement their own searching algo 
	virtual void GetMonsterConfig(const char* pm_name);
	virtual void EventLosePlayer();
	virtual void CheckEventLostPlayer();
	
	virtual void InStateIdle(float a_Dt);
	virtual void InStateChasing(float a_Dt);
	virtual void InStateEscaping(float a_Dt);
	
	virtual void Attack(float a_Dt);
	int GetMobType() {return m_MobType;}
	int GetAttackRate(){return (int)m_AttackRate;}
	void SetAttackRate(int ar);
	void SetAttackRange(float ar);
	void SetAttackDamage(float ad);
	void SetSightDistance(float sd);
	
	enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
	enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
	
protected:
	
	cEntity * m_Target;
	float m_AttackRate;
	float idle_interval;

	Vector3f m_Destination;
	bool m_bMovingToDestination;
	bool m_bPassiveAggressive;

	Vector3f m_Speed;
	float m_DestinationTime;

	float m_Gravity;
	bool m_bOnGround;

	float m_DestroyTimer;
	float m_Jump;

	char m_MobType;

	float m_SeePlayerInterval;
	float m_AttackDamage;
	float m_AttackRange;
	float m_AttackInterval;

	void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
} ; // tolua_export