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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Cavespider.h"
cCavespider::cCavespider()
{
m_MobType = 59;
GetMonsterConfig("Cavespider");
}
cCavespider::~cCavespider()
{
}
bool cCavespider::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cCavespider" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cCavespider::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
}
void cCavespider::KilledBy( cEntity* a_Killer )
{
cItems Drops;
AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING);
AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE);
cMonster::KilledBy( a_Killer );
}
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