#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
class cItemShearsHandler : public cItemHandler
{
public:
cItemShearsHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool IsTool() override
{
return true;
}
virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_X, a_Y, a_Z);
if(Block == E_BLOCK_LEAVES)
{
cItems Drops;
Drops.push_back(cItem(E_ITEM_LEAVES, 1, a_World->GetBlockMeta(a_X, a_Y, a_Z)));
a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z);
a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_AIR, 0);
a_Player->UseEquippedItem();
return true;
}
return false;
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
{
return a_BlockType == E_BLOCK_COBWEB
|| a_BlockType == E_BLOCK_VINES;
}
};