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#pragma once
#include "ItemHandler.h"
#include "../Simulator/RedstoneSimulator.h"
class cItemRedstoneRepeaterHandler :
public cItemHandler
{
public:
cItemRedstoneRepeaterHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool IsPlaceable() override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = E_BLOCK_REDSTONE_REPEATER_OFF;
a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
return true;
}
} ;
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