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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
class cItemLighterHandler :
public cItemHandler
{
public:
cItemLighterHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
if (a_BlockFace < 0)
{
return false;
}
a_Player->UseEquippedItem();
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); //0 -> new fire
return false;
}
} ;
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