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#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemDoorHandler : public cItemHandler
{
public:
cItemDoorHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool IsPlaceable() override
{
return true;
}
virtual BLOCKTYPE GetBlockType() override
{
return (m_ItemID == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR;
}
};
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