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#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemBedHandler : public cItemHandler
{
public:
cItemBedHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool IsPlaceable() override
{
return true;
}
virtual BLOCKTYPE GetBlockType() override
{
return E_BLOCK_BED;
}
};
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