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#pragma once
#include "Simulator.h"
#include "BlockEntity.h"
class Vector3i;
class cWorld;
class cFireSimulator : public cSimulator
{
public:
cFireSimulator( cWorld* a_World );
~cFireSimulator();
virtual void Simulate( float a_Dt ) override;
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) override;
virtual bool IsBurnable( BLOCKTYPE a_BlockID );
virtual bool IsForeverBurnable( BLOCKTYPE a_BlockID );
virtual bool FiresForever( BLOCKTYPE a_BlockID );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
virtual void _AddBlock(int a_X, int a_Y, int a_Z);
virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
typedef std::list <Vector3i> BlockList;
BlockList *m_Blocks;
BlockList *m_Buffer;
BlockList *m_BurningBlocks;
};
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