blob: d3fcacf7de1160222d6bddcfdd5850bbe85f016b (
plain) (
tree)
|
|
#pragma once
#include "BlockHandler.h"
class cBlockWoodHandler : public cBlockHandler
{
public:
cBlockWoodHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;
|