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#pragma once
#include "BlockHandler.h"
#include "../Stairs.h"
class cBlockStairsHandler :
public cBlockHandler
{
public:
cBlockStairsHandler(BLOCKTYPE a_BlockType) :
cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = cStairs::RotationToMetaData(a_Player->GetRotation());
switch (a_BlockFace)
{
case BLOCK_FACE_TOP: break;
case BLOCK_FACE_BOTTOM: a_BlockMeta = a_BlockMeta | 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block
case BLOCK_FACE_EAST:
case BLOCK_FACE_NORTH:
case BLOCK_FACE_SOUTH:
case BLOCK_FACE_WEST:
{
// When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block
if (a_CursorY < 8)
{
a_BlockMeta |= 0x4;
}
break;
}
}
return true;
}
// TODO: step sound
} ;
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