#pragma once
#include "BlockHandler.h"
#include "../World.h"
class cBlockRedstoneHandler :
public cBlockHandler
{
public:
cBlockRedstoneHandler(BLOCKTYPE a_BlockID);
virtual void OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override;
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
{
return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1));
}
virtual bool CanBePlacedOnSide(void) override
{
return false;
}
};