#include "Globals.h"
#include "BlockRedstone.h"
#include "../Item.h"
#include "../World.h"
#include "../Redstone.h"
#include "../Torch.h"
cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
void cBlockRedstoneHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
{
cRedstone Redstone(a_World);
bool Added = false;
if(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_TORCH_ON)
Added = true;
Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, Added);
}
void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cRedstone Redstone(a_World);
Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
}
void cBlockRedstoneHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
switch(m_BlockType)
{
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
a_BlockMeta = cTorch::DirectionToMetaData(a_Dir);
break;
}
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}