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#pragma once
#include "BlockHandler.h"
#include "../World.h"
class cBlockIceHandler :
public cBlockHandler
{
public:
cBlockIceHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// No pickups
}
virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override
{
// TODO: Ice destroyed with air below it should turn into air instead of water
a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_STATIONARY_WATER, 8);
// This is called later than the real destroying of this ice block
}
} ;
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