#pragma once
#include "BlockHandler.h"
class cBlockFluidHandler :
public cBlockHandler
{
typedef cBlockHandler super;
public:
cBlockFluidHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
}
virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
{
switch (m_BlockType)
{
case E_BLOCK_STATIONARY_LAVA:
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_LAVA, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
break;
}
case E_BLOCK_STATIONARY_WATER:
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_WATER, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
break;
}
}
super::Check(a_RelX, a_RelY, a_RelZ, a_Chunk);
}
} ;