#include "Globals.h"
#include "BlockDoor.h"
#include "../Item.h"
#include "../World.h"
#include "../Doors.h"
#include "../Player.h"
cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
void cBlockDoorHandler::OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, int a_Dir)
{
}
void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z)
{
char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
if (OldMeta & 8)
{
// Was upper part of door
if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y - 1, a_Z)))
{
a_World->FastSetBlock(a_X, a_Y - 1, a_Z, E_BLOCK_AIR, 0);
}
}
else
{
// Was lower part
if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y + 1, a_Z)))
{
a_World->FastSetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_AIR, 0);
}
}
}
void cBlockDoorHandler::OnDigging(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
{
cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
}
void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
{
cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
}
void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
{
if (a_World->GetBlock(a_X, a_Y + 1, a_Z) == E_BLOCK_AIR)
{
a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
a_World->SetBlock(a_X, a_Y + 1, a_Z, m_BlockID, a_BlockMeta + 8);
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
}
const char * cBlockDoorHandler::GetStepSound(void)
{
return (m_BlockID == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
}