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-- This plugin copyright Alexander Harkness 2013, licensed under the MIT license.
-- Configuration
g_ServerLang = "english"
g_ConsoleLang = "english"
-- Global Variables
g_Plugin = nil
g_PluginManager = nil
g_PluginDir = nil
g_UserData = nil
-- START WITH DA AWESOME!
function Initialize( Plugin )
-- Set up the globals.
g_Plugin = Plugin
g_PluginManager = cRoot:Get():GetPluginManager()
g_PluginDir = Plugin:GetDirectory()
-- Set up the plugin details.
Plugin:SetName( "TransAPI" )
Plugin:SetVersion( 1 )
-- This is the place for commands!
g_PluginManager:BindCommand("/language", "transapi.setlang", HandleLanguageCommand, " - Set your preferred language.")
-- Load the userdata file.
g_UserData = cIniFile( g_PluginDir .. "/userdata.ini" )
if g_UserData ~= true then
LOGERROR( "TransAPI INI file could not be opened!" )
end
LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
return true
end
function GetLanguage( Player )
-- Returns a language to use.
if g_UserData:ReadFile() == true then
local userLang = g_UserData:GetValueSet( Player:GetName(), "language", "false" )
g_UserData:WriteFile()
end
if userLang == "false" then
return g_ServerLang
else
return userLang
end
end
function GetConsoleLanguage()
-- Return the language to use for console messages.
return g_ConsoleLang
end
function HandleLanguageCommand ( Split, Player )
-- If the user is not setting the language, tell them the currently selected one.
if #Split ~= 2 then
local userLang = g_UserData:GetValueSet( Player:GetName(), "language", "false" )
if userLang == "false" then
return g_ServerLang
else
return userLang
end
end
-- Set the language.
local success = g_UserData:SetValue( Player:GetName(), "language" Split[2] )
g_UserData:WriteFile()
if not success then
Player:SendMessage( "Language could not be set!" )
else
Player:SendMessage( "Language set!" )
end
return true
end
function OnDisable()
LOG( "Disabled TransAPI!" )
end
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