#include "Globals.h"
#include "MainWindow.h"
#include <QVBoxLayout>
#include <QAction>
#include <QMenuBar>
#include <QApplication>
#include <QFileDialog>
#include <QSettings>
#include <QDirIterator>
#include "inifile/iniFile.h"
#include "ChunkSource.h"
#include "Generating/BioGen.h"
#include "StringCompression.h"
#include "WorldStorage/FastNBT.h"
#include "GeneratorSetup.h"
MainWindow::MainWindow(QWidget * parent) :
QMainWindow(parent),
m_GeneratorSetup(nullptr),
m_LineSeparator(nullptr)
{
initMinecraftPath();
m_BiomeView = new BiomeView();
m_MainLayout = new QHBoxLayout();
m_MainLayout->addWidget(m_BiomeView);
m_MainLayout->setMenuBar(menuBar());
m_MainLayout->setMargin(0);
QWidget * central = new QWidget();
central->setLayout(m_MainLayout);
setCentralWidget(central);
createActions();
createMenus();
}
MainWindow::~MainWindow()
{
}
void MainWindow::newGenerator()
{
// TODO
// (Re-)open the generator setup dialog:
openGeneratorSetup("");
// TODO
}
void MainWindow::openGenerator()
{
// Let the user specify the world.ini file:
QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
if (worldIni.isEmpty())
{
return;
}
// (Re-)open the generator setup dialog:
openGeneratorSetup(worldIni.toStdString());
// Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(worldIni)));
m_BiomeView->redraw();
}
void MainWindow::openWorld()
{
// Let the user specify the world:
QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString());
if (regionFolder.isEmpty())
{
return;
}
// Remove the generator setup dialog, if open:
closeGeneratorSetup();
// Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(regionFolder)));
m_BiomeView->redraw();
}
void MainWindow::openVanillaWorld()
{
// The world is stored in the sender action's data, retrieve it:
QAction * action = qobject_cast<QAction *>(sender());
if (action == nullptr)
{
return;
}
// Remove the generator setup dialog, if open:
closeGeneratorSetup();
// Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
m_BiomeView->redraw();
}
void MainWindow::initMinecraftPath()
{
#ifdef Q_OS_MAC
m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft");
#elif defined Q_OS_WIN32
QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1");
m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath();
#else
m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft");
#endif
}
void MainWindow::createActions()
{
createWorldActions();
m_actNewGen = new QAction(tr("&New generator"), this);
m_actNewGen->setShortcut(tr("Ctrl+N"));
m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator()));
m_actOpenGen = new QAction(tr("&Open generator..."), this);
m_actOpenGen->setShortcut(tr("Ctrl+G"));
m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator()));
m_actOpenWorld = new QAction(tr("&Open world..."), this);
m_actOpenWorld->setShortcut(tr("Ctrl+O"));
m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes"));
connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld()));
m_actReload = new QAction(tr("&Reload"), this);
m_actReload->setShortcut(tr("F5"));
m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data"));
connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload()));
m_actExit = new QAction(tr("E&xit"), this);
m_actExit->setShortcut(tr("Alt+X"));
m_actExit->setStatusTip(tr("Exit %1").arg(QApplication::instance()->applicationName()));
connect(m_actExit, SIGNAL(triggered()), this, SLOT(close()));
}
void MainWindow::createWorldActions()
{
QDir mc(m_MinecraftPath);
if (!mc.cd("saves"))
{
return;
}
QDirIterator it(mc);
int key = 1;
while (it.hasNext())
{
it.next();
if (!it.fileInfo().isDir())
{
continue;
}
QString name = getWorldName(it.filePath().toStdString());
if (name.isEmpty())
{
continue;
}
QAction * w = new QAction(this);
w->setText(name);
w->setData(it.filePath() + "/region");
if (key < 10)
{
w->setShortcut("Ctrl+" + QString::number(key));
key++;
}
connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld()));
m_WorldActions.append(w);
}
}
void MainWindow::createMenus()
{
QMenu * file = menuBar()->addMenu(tr("&Map"));
file->addAction(m_actNewGen);
file->addAction(m_actOpenGen);
file->addSeparator();
QMenu * worlds = file->addMenu(tr("Open existing"));
worlds->addActions(m_WorldActions);
if (m_WorldActions.empty())
{
worlds->setEnabled(false);
}
file->addAction(m_actOpenWorld);
file->addSeparator();
file->addAction(m_actReload);
file->addSeparator();
file->addAction(m_actExit);
}
QString MainWindow::getWorldName(const AString & a_Path)
{
AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat");
if (levelData.empty())
{
// No such file / no data
return QString();
}
AString uncompressed;
if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK)
{
return QString();
}
cParsedNBT nbt(uncompressed.data(), uncompressed.size());
if (!nbt.IsValid())
{
return QString();
}
AString name = nbt.GetName(1);
OutputDebugStringA(name.c_str());
int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName");
if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String))
{
return QString();
}
return QString::fromStdString(nbt.GetString(levelNameTag));
}
void MainWindow::openGeneratorSetup(const AString & a_IniFileName)
{
// Close any previous editor:
closeGeneratorSetup();
// Open up a new editor:
m_GeneratorSetup = new GeneratorSetup(a_IniFileName);
m_LineSeparator = new QWidget();
m_LineSeparator->setFixedWidth(2);
m_LineSeparator->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
m_LineSeparator->setStyleSheet(QString("background-color: #c0c0c0;"));
m_MainLayout->addWidget(m_LineSeparator);
m_MainLayout->addWidget(m_GeneratorSetup);
}
void MainWindow::closeGeneratorSetup()
{
delete m_MainLayout->takeAt(2);
delete m_MainLayout->takeAt(1);
delete m_GeneratorSetup;
delete m_LineSeparator;
m_GeneratorSetup = nullptr;
m_LineSeparator = nullptr;
}