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// ProtoProxy.cpp
// Implements the main app entrypoint
#include "Globals.h"
#include "Server.h"
#include "../../src/Logger.h"
#include "../../src/LoggerListeners.h"
int main(int argc, char ** argv)
{
// Initialize logging subsystem:
cLogger::InitiateMultithreading();
auto consoleLogListener = MakeConsoleListener();
auto fileLogListener = new cFileListener();
cLogger::GetInstance().AttachListener(consoleLogListener);
cLogger::GetInstance().AttachListener(fileLogListener);
int ListenPort = (argc > 1) ? atoi(argv[1]) : 25564;
int ConnectPort = (argc > 2) ? atoi(argv[2]) : 25565;
printf("Initializing ProtoProxy. Listen port %d, connect port %d.\n", ListenPort, ConnectPort);
cServer Server;
int res = Server.Init(ListenPort, ConnectPort);
if (res != 0)
{
printf("Server initialization failed: %d", res);
return res;
}
Server.Run();
return 0;
}
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