// Statistics.h
// Interfaces to the cStatistics class representing a statistics-collecting callback
#pragma once
#include "Callback.h"
#include "Utils.h"
class cStatistics :
public cCallback
{
public:
class cStats
{
public:
UInt64 m_TotalChunks; // Total number of chunks that go through this callback (OnNewChunk())
UInt64 m_BiomeCounts[256];
UInt64 m_BlockCounts[256][256]; // First dimension is the biome, second dimension is BlockType
UInt64 m_BiomeNumChunks; // Num chunks that have been processed for biome stats
UInt64 m_BlockNumChunks; // Num chunks that have been processed for block stats
UInt64 m_NumEntities;
UInt64 m_NumTileEntities;
UInt64 m_NumTileTicks;
UInt64 m_PerHeightBlockCounts[256][256]; // First dimension is the height, second dimension is BlockType
UInt64 m_PerHeightSpawners[256][entMax + 1]; // First dimension is the height, second dimension is spawned entity type
int m_MinChunkX, m_MaxChunkX; // X coords range
int m_MinChunkZ, m_MaxChunkZ; // Z coords range
Int64 m;
UInt64 m_SpawnerEntity[entMax + 1];
cStats(void);
void Add(const cStats & a_Stats);
void UpdateCoordsRange(int a_ChunkX, int a_ChunkZ);
} ;
cStatistics(void);
const cStats & GetStats(void) const { return m_Stats; }
protected:
cStats m_Stats;
bool m_IsBiomesValid; // Set to true in OnBiomes(), reset to false in OnNewChunk(); if true, the m_BiomeData is valid for the current chunk
unsigned char m_BiomeData[16 * 16];
bool m_IsFirstSectionInChunk; // True if there was no section in the chunk yet. Set by OnNewChunk(), reset by OnSection()
// cCallback overrides:
virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
virtual bool OnHeightMap(const int * a_HeightMap) override { return false; }
virtual bool OnSection(
unsigned char a_Y,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockAdditional,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight
) override;
virtual bool OnEmptySection(unsigned char a_Y) override;
virtual bool OnSectionsFinished(void) override { return false; } // continue processing
virtual bool OnEntity(
const AString & a_EntityType,
double a_PosX, double a_PosY, double a_PosZ,
double a_SpeedX, double a_SpeedY, double a_SpeedZ,
float a_Yaw, float a_Pitch,
float a_FallDistance,
short a_FireTicksLeft,
short a_AirTicks,
char a_IsOnGround,
cParsedNBT & a_NBT,
int a_NBTTag
) override;
virtual bool OnTileEntity(
const AString & a_EntityType,
int a_PosX, int a_PosY, int a_PosZ,
cParsedNBT & a_NBT,
int a_NBTTag
) override;
virtual bool OnTileTick(
int a_BlockType,
int a_TicksLeft,
int a_PosX, int a_PosY, int a_PosZ
) override;
void OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag);
} ;
class cStatisticsFactory :
public cCallbackFactory
{
public:
cStatisticsFactory(void);
virtual ~cStatisticsFactory();
virtual cCallback * CreateNewCallback(void)
{
return new cStatistics;
}
protected:
// The results, combined, are stored here:
cStatistics::cStats m_CombinedStats;
clock_t m_BeginTick;
void JoinResults(void);
void SaveBiomes(void);
void SaveBlockTypes(void);
void SavePerHeightBlockTypes(void);
void SaveBiomeBlockTypes(void);
void SaveStatistics(void);
void SaveSpawners(void);
void SavePerHeightSpawners(void);
} ;