blob: e1d73f300be0d8bfe1187c43ef04bf6d53fd1230 (
plain) (
tree)
|
|
// HeightMap.h
// Declares the cHeightMap class representing a cCallback descendant that draws a B&W map of heights for the world
#pragma once
#include "Callback.h"
class cHeightMap :
public cCallback
{
public:
cHeightMap(void);
void Finish(void);
static bool IsGround(BLOCKTYPE a_BlockType);
protected:
int m_CurrentChunkX; // Absolute chunk coords
int m_CurrentChunkZ;
int m_CurrentChunkOffX; // Chunk offset from the start of the region
int m_CurrentChunkOffZ;
int m_CurrentRegionX;
int m_CurrentRegionZ;
bool m_IsCurrentRegionValid;
int m_Height[16 * 32 * 16 * 32]; ///< Height-map of the entire current region [x + 16 * 32 * z]
BLOCKTYPE m_BlockTypes[16 * 16 * 256]; ///< Block data of the currently processed chunk (between OnSection() and OnSectionsFinished() )
// cCallback overrides:
virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
virtual bool OnBiomes(const unsigned char * a_BiomeData) { return false; }
virtual bool OnHeightMap(const int * a_HeightMapBE) override;
virtual bool OnSection(
unsigned char a_Y,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockAdditional,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight
) override;
virtual bool OnSectionsFinished(void) override;
void StartNewRegion(int a_RegionX, int a_RegionZ);
} ;
class cHeightMapFactory :
public cCallbackFactory
{
public:
virtual ~cHeightMapFactory();
virtual cCallback * CreateNewCallback(void) override
{
return new cHeightMap;
}
} ;
|