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function HandleViewDistanceCommand( Split, Player )
if( #Split ~= 2 ) then
SendMessage( Player, "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" )
return true
end
Player:GetClientHandle():SetViewDistance( Split[2] )
SendMessageSuccess( Player, "Your view distance has been set to " .. Player:GetClientHandle():GetViewDistance() )
return true
end
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