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function HandleRegenerateChunkCommand( Split, Player )
if( (#Split == 2) or (#Split > 3) ) then
Player:SendMessage( cChatColor.Green .. "Usage: /regeneratechunk <X [Z]>" )
return true
end
local X = Player:GetChunkX()
local Z = Player:GetChunkZ()
if( #Split == 3 ) then
X = Split[2]
Z = Split[3]
end
Player:SendMessage(cChatColor.Green .. "Regenerating chunk ["..X..", "..Z.."]")
Player:GetWorld():RegenerateChunk(X, Z)
return true
end
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